ACM SIGGRAPH 2008 Papers 2008
DOI: 10.1145/1399504.1360636
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A meshless hierarchical representation for light transport

Abstract: Figure 1: Left: Real-time global illumination on a static 2.3M triangle scene. Both the light and the viewpoint can be moved freely at 7-21 frames per second after a little less than half an hour of precomputation on a single PC. Right: The indirect illumination expressed in our meshless hierarchical basis (emphasized for visualization). Green dots represent non-zero coefficients. AbstractWe introduce a meshless hierarchical representation for solving light transport problems. Precomputed radiance transfer (PR… Show more

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Cited by 38 publications
(41 citation statements)
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“…An Irradiance Vector [11] is a vector quantity whose norm represents the incident energy over a whole hemisphere and whose direction represents the main incident illumination direction. This quantity results in an increased robustness to geometric variations as shown in the works of Lecot et al [20] , Willmott et al [21] and Gobbetti et al [22] for radiosity techniques, and as pointed out by Lehtinen et al [23] . In general, vector representations are more independent from geometry for caching, as shown by the development of Light Vectors [24][25] .…”
Section: Geometric Independencementioning
confidence: 82%
See 1 more Smart Citation
“…An Irradiance Vector [11] is a vector quantity whose norm represents the incident energy over a whole hemisphere and whose direction represents the main incident illumination direction. This quantity results in an increased robustness to geometric variations as shown in the works of Lecot et al [20] , Willmott et al [21] and Gobbetti et al [22] for radiosity techniques, and as pointed out by Lehtinen et al [23] . In general, vector representations are more independent from geometry for caching, as shown by the development of Light Vectors [24][25] .…”
Section: Geometric Independencementioning
confidence: 82%
“…The main benefits of irradiance vectors, compared to irradiance, is that for a local variation of normals, the reflected radiance can be adjusted, making this representation more geometrically robust (e.g., [23]). However, this quantity is still dependent on the normal at the sample position.…”
Section: Irradiance Vectormentioning
confidence: 99%
“…Adding highfrequency surface variation to smooth shading is a popular approach used in games [McTaggart 2004;Chen 2008]. As in meshless directto-indirect transfer [Lehtinen et al 2008], we seamlessly support this "transport normal mapping". Irradiance volumes [Greger et al 1998] store radiance distributions in a volumetric grid so that, at run-time, dynamic objects can be lit by their environment.…”
Section: Related Workmentioning
confidence: 99%
“…Extensions to local lighting [Kristensen et al 2005] require lengthy preprocessing and large amounts of data, as well as being scene dependent. We build on direct-to-indirect transfer [Hašan et al 2006;Kontkanen et al 2006;Wang et al 2007;Lehtinen et al 2008] although, unlike previous approaches, we represent transport using bases tailored to plausible direct and indirect lighting. We perform fast precomputation on small shape dictionaries so that, at run-time, scene-specific transport can be approximated by warping and combining transport from the dictionary elements.…”
Section: Related Workmentioning
confidence: 99%
“…In contrast, Precomputed Radiance Transfer (PRT) algorithms decouple light transport effects from the light source positions by computing a linear operator that defines how a variable light source configuration affects the radiance at surface sample points. PRT techniques can support both distant [Sloan et al 2002] and local [Kristensen et al 2005;Lehtinen et al 2008] source configurations. We use many of these ideas to formulate our acoustic transfer operators.…”
Section: Related Workmentioning
confidence: 99%