2019
DOI: 10.1080/10810730.2019.1701586
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A Meta-analysis of Narrative Game-based Interventions for Promoting Healthy Behaviors

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Cited by 46 publications
(16 citation statements)
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“…Transportation demands attention and cognitive resources; thus, people who experience higher levels of transportation are more likely to process, organize, and elaborate on the information at hand, which, in turn, could lead to better memory performance (Whitbred et al, 2010; Zhou et al, 2020). Consistent with this view, Dunlop et al (2008) found transportation to be positively associated with participants' ad recall.…”
Section: The Effects Of Transportation On Memory Attitudes and Behavioral Intentionmentioning
confidence: 99%
“…Transportation demands attention and cognitive resources; thus, people who experience higher levels of transportation are more likely to process, organize, and elaborate on the information at hand, which, in turn, could lead to better memory performance (Whitbred et al, 2010; Zhou et al, 2020). Consistent with this view, Dunlop et al (2008) found transportation to be positively associated with participants' ad recall.…”
Section: The Effects Of Transportation On Memory Attitudes and Behavioral Intentionmentioning
confidence: 99%
“…Due to its cultural appropriateness, the opportunity to connect to the game played an essential role in ensuring that it was acceptable to parents. Beginning with language (a woman in the game softly narrated in Swahili, Tanzania's official and national language), a safe environment was created for children to feel comfortable with the content [ 46 ]. Although CSAPE recommends that children be explicitly taught about healthy and improper interaction by giving proper names to private parts, Tanzanian culture's conservative nature makes it much more suitable to use colloquial words in the game [ 25 , 34 ].…”
Section: Discussionmentioning
confidence: 99%
“…The storylike game with a narrative flow and basic activities were sufficiently fun for the children to play and help understand lessons while not being too addicting [ 46 ]. This feature increased parents' eagerness to encourage their children to play, knowing that they are still going to balance the game's use with other activities.…”
Section: Discussionmentioning
confidence: 99%
“…As young women may be turning to social media when bored, including prevention efforts that entertain while also educating may help by first garnering attention, which can be difficult in the crowded social media environment. A recent meta-analysis of narrative game-based health behavior interventions found that such interventions had a large effect on improving knowledge, a medium effect on self-efficacy, and small effects on increasing enjoyment and encouraging health behaviors [65]. Narrative game-based interventions provided through or promoted on social media could be a useful option to explore for tanning prevention efforts.…”
Section: Principal Findingsmentioning
confidence: 99%