2014
DOI: 10.1016/j.ypmed.2014.08.026
|View full text |Cite
|
Sign up to set email alerts
|

A meta-analysis of serious digital games for healthy lifestyle promotion

Abstract: Several systematic reviews have described health-promoting effects of serious games but so far no meta-analysis has been reported. This paper presents a meta-analysis of 54 serious digital game studies for healthy lifestyle promotion, in which we investigated the overall effectiveness of serious digital games on healthy lifestyle promotion outcomes and the role of theoretically and clinically important moderators. Findings showed serious games have small positive effects on healthy lifestyles (g=0.260, 95% CI … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

11
308
2
10

Year Published

2017
2017
2024
2024

Publication Types

Select...
2
2
1
1

Relationship

0
6

Authors

Journals

citations
Cited by 352 publications
(331 citation statements)
references
References 106 publications
11
308
2
10
Order By: Relevance
“…Few previous studies assessed the effect of exposure to games on health outcomes with a pragmatic trial design [59,60]. The small effect size found in this study is consistent with those studies, as well as with previous systematic reviews and meta-analyses of randomized controlled studies on the efficacy of games for clinical and behavioral outcomes [30,35]. Although interdependent outcome domains change simultaneously [61], results add specifically to anecdotal evidence from previous randomized trials that depressive symptoms are a plausible target for serious gaming [60,62].…”
Section: Summary Of Evidencesupporting
confidence: 89%
See 4 more Smart Citations
“…Few previous studies assessed the effect of exposure to games on health outcomes with a pragmatic trial design [59,60]. The small effect size found in this study is consistent with those studies, as well as with previous systematic reviews and meta-analyses of randomized controlled studies on the efficacy of games for clinical and behavioral outcomes [30,35]. Although interdependent outcome domains change simultaneously [61], results add specifically to anecdotal evidence from previous randomized trials that depressive symptoms are a plausible target for serious gaming [60,62].…”
Section: Summary Of Evidencesupporting
confidence: 89%
“…Serious games that primarily aim at health benefits, may take the form of a video game [30]. Indeed, whether video gaming is harmful or conducive for behavior and health is dependent on content (e.g.…”
Section: Why Serious Games May Offer a Potential Solutionmentioning
confidence: 99%
See 3 more Smart Citations