2022
DOI: 10.1080/10494820.2022.2120016
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A meta-synthesis study in interactive learning environments: digital games in health education

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Cited by 1 publication
(2 citation statements)
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“…Importantly, the game provided the health literacy content in an activating format and only few students got bored while playing. These findings are in line with previous research indicating that games can be used to forester health literacy (Efe & Umdu Topsakal, 2022).…”
Section: Games In Health Educationsupporting
confidence: 93%
See 1 more Smart Citation
“…Importantly, the game provided the health literacy content in an activating format and only few students got bored while playing. These findings are in line with previous research indicating that games can be used to forester health literacy (Efe & Umdu Topsakal, 2022).…”
Section: Games In Health Educationsupporting
confidence: 93%
“…Though the pandemic increased the importance of digital learning solutions, the use of digital games to enhance health was widely used already before the pandemic. According to a recent meta-synthesis (Efe & Umdu Topsakal, 2022), digital games in health education have been successful in fostering health literacy as well as other factors relevant to empowering people to make informed health decisions. Game-based learning approaches have been found to be useful also for therapeutic purposes (Fleming et al, 2017;Wilkinson et al, 2008), to support health behaviour change (King et al, 2013) and patient involvement in treatment and care (Kato, 2010), to mention only some.…”
Section: Introductionmentioning
confidence: 99%