2022
DOI: 10.3390/app122312248
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A Method Detecting Student’s Flow Construct during School Tests through Electroencephalograms (EEGs): Factors of Cognitive Load, Self-Efficacy, Difficulty, and Performance

Abstract: This study gathers and examines information about the flow state’s emergence during tests and its factors using an electroencephalogram (EEG) to establish a method and reveal an individual student’s flow construct. Through a single-case experimental design and 766 test items, multiple measurements were performed on a 14-year-old junior high school science-gifted student. During the test, self-efficacy, item difficulty, cognitive load, and test performance (long-term test performance [LT-tp] and short-term test… Show more

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Cited by 2 publications
(2 citation statements)
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“…Using the known difficulty information of the exam items as labels, a machine learning model is constructed to predict item difficulty. Traditional machine learning models include regression analysis [3], support vector machines (SVMs) [34], decision trees [35,36], Random Forests [37], and shallow BP neural networks [38]. On the other hand, deep learning models such as Convolutional Neural Networks (CNNs) [39], Recurrent Neural Networks (RNNs) [40] and Long Short-Term Memory (LSTM) [41] neural networks are also used.…”
Section: A Summary and Classification Of Item Difficulty Estimation M...mentioning
confidence: 99%
“…Using the known difficulty information of the exam items as labels, a machine learning model is constructed to predict item difficulty. Traditional machine learning models include regression analysis [3], support vector machines (SVMs) [34], decision trees [35,36], Random Forests [37], and shallow BP neural networks [38]. On the other hand, deep learning models such as Convolutional Neural Networks (CNNs) [39], Recurrent Neural Networks (RNNs) [40] and Long Short-Term Memory (LSTM) [41] neural networks are also used.…”
Section: A Summary and Classification Of Item Difficulty Estimation M...mentioning
confidence: 99%
“…Flow is a construct of interest across many different contexts and fields, such as serious gaming [28], collaboration [29], exercise [30], education [31][32][33], and even work [34], to name a few. While flow is typically measured through subjective means, there is no widely agreed upon "best" measure [35].…”
Section: Purpose Of the Researchmentioning
confidence: 99%