2018
DOI: 10.2197/ipsjjip.26.38
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A Method for Determining the Moment of Touching a Card Using Wrist-worn Sensor in Competitive Karuta

Abstract: Abstract:Competitive karuta is an official Japanese card game and is described as "martial art on the tatami." Recently, competitive karuta has attracted a great deal of attention among young people. One of characteristic rules of competitive karuta is that there is no referee; therefore players must judge themselves even if the difficult situation arises. Consequently, the players sometimes get into an argument over their judgement, which disrupts the other matches in the room because all the matches proceed … Show more

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Cited by 2 publications
(2 citation statements)
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“…The evaluation results showed that it correctly identified the start of a gesture with an accuracy of 87% and classified the type of gesture with an accuracy of 96% for 12 hand gestures. Yamada et al developed a method for estimating the moment of acquiring a card in competitive karuta for contestants wearing an accelerometer and a gyroscope on their wrists [30]. They also improved the method for estimating the time of acquiring cards and applied it to actions other than competitive karuta, detecting the timing of the occurrence of arbitrary actions during various gestures [31].…”
Section: Detection Of Motion Occurrence Timingmentioning
confidence: 99%
See 1 more Smart Citation
“…The evaluation results showed that it correctly identified the start of a gesture with an accuracy of 87% and classified the type of gesture with an accuracy of 96% for 12 hand gestures. Yamada et al developed a method for estimating the moment of acquiring a card in competitive karuta for contestants wearing an accelerometer and a gyroscope on their wrists [30]. They also improved the method for estimating the time of acquiring cards and applied it to actions other than competitive karuta, detecting the timing of the occurrence of arbitrary actions during various gestures [31].…”
Section: Detection Of Motion Occurrence Timingmentioning
confidence: 99%
“…This feature makes it difficult to detect only the pre-action part in a series of gestures. Next, as described in Sections 2.3 and 2.4, the pre-action is included during the gesture; therefore, it is difficult to detect the pre-action using methods that detect the point at which the gesture switches in a continuous motion, such as automatic segmentation [23][24][25][26][27][28] or detection of motion occurrence timing [29][30][31]. Finally, the waveform of pre-action acceleration data in the forefist punch is not well-defined, as there are various motions such as fist pulling, arm lowering, shoulder raising, etc., so it is difficult to construct a dataset labeled for each type of pre-action.…”
Section: Start Of the Punchmentioning
confidence: 99%