2011 11th IEEE-RAS International Conference on Humanoid Robots 2011
DOI: 10.1109/humanoids.2011.6100867
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A middleware for whole body skin-like tactile systems

Abstract: In this article a software architecture for acquiring, processing and presenting distributed tactile information in realtime is discussed. When humanoid robots are endowed with largescale tactile systems, the need arises to design a framework able to abstract from the underlying robot hardware structure. The article describes relevant functional requirements, architectural choices and specific technical solutions. Experiments show results with respect to a realistic use case, i.e., a humanoid robot fully cover… Show more

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Cited by 12 publications
(5 citation statements)
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References 19 publications
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“…Moreover, taking into account the human/e-skin or environment/e-skin interaction tasks involving tactile feedback, real-time performance is particularly important [16]. In the event of a failure, one needs to be able to recover the system to its operational state in the least amount of time and impact to the operational applications.…”
Section: Dedicated Embedded Electronic Systemsmentioning
confidence: 99%
“…Moreover, taking into account the human/e-skin or environment/e-skin interaction tasks involving tactile feedback, real-time performance is particularly important [16]. In the event of a failure, one needs to be able to recover the system to its operational state in the least amount of time and impact to the operational applications.…”
Section: Dedicated Embedded Electronic Systemsmentioning
confidence: 99%
“…Here, a skin-like flexible system houses an integrated computing unit and an interface for data transmission (I2C). (Youssefi et al, 2011) shows a whole-body robot skin's performance, as well as the middleware, assisting the tactile structure concurrently (Baglini et al, 2010) presents a comprehensive analysis that gives a thorough examination of a networking system that utilizes 100 Mbit real-time Ethernet protocol enhancements.…”
Section: Integrated Computation Unitmentioning
confidence: 99%
“…A video showing online contact shape reconstruction is available as Supplementary Material to this paper and it is available at this link . The current implementation is based on C++ and is built on top of the Skinware framework [ 6 , 42 , 43 ]. In particular, we highlight the following features: both Boussinesq–Cerruti’s and Love’s formulations have been implemented; the algorithms for tractions reconstruction and surface deflections have been designed considering a clear division of the offline and online parts; the implemented algorithms allow for the reconstruction of forces using displacements, pressures using displacements, displacements using forces, and displacements using pressures; for the inverse problem, variants of the algorithms exist, which enforce the non-negativity constraints on tractions.…”
Section: Validationmentioning
confidence: 99%
“…The approach presented in this paper has been developed as an open source software. The current implementation is based on C++ and is built on top of the Skinware framework [39,5,40]. In particular, we highlight the following features:…”
Section: Implementation Detailsmentioning
confidence: 99%