2013
DOI: 10.1109/tmm.2013.2280560
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A Mixed Reality Virtual Clothes Try-On System

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Cited by 84 publications
(41 citation statements)
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References 27 publications
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“…In [11], a virtual try-on system using one Kinect was designed and three scenarios were displayed in the result as shown in Figure The system proposed by Zhang et al [12] was also Kinect-based. The workflows of the system is displayed in Figure 2.5.…”
Section: Virtual Try-on In 3dmentioning
confidence: 99%
See 1 more Smart Citation
“…In [11], a virtual try-on system using one Kinect was designed and three scenarios were displayed in the result as shown in Figure The system proposed by Zhang et al [12] was also Kinect-based. The workflows of the system is displayed in Figure 2.5.…”
Section: Virtual Try-on In 3dmentioning
confidence: 99%
“…For the automatically 2D patterns to 3D clothes, the clothes was sewed from several deformed 2D patterns. And information of the technical details about deforming 2D patterns to the 3D mannequin were not described in most papers, such as [11] [12].…”
Section: Clothes Resizing For Virtual Try-onmentioning
confidence: 99%
“…Humans are usually captured with clothing, that is, the actual (naked) human shape is concealed by the clothing and usually differs from the appearance. Virtual try-on systems, an important application of naked shapes, typically superimpose 3D models of clothing onto human shape [1]. Although it allows the consumer to visualize whether an item of clothing suits them with regard to design and color, it is difficult to determine how well the size of the item fits their actual body shape.…”
Section: Introductionmentioning
confidence: 99%
“…The proposed approach is built on a previous singleimage human 3D modeling method (SMPLify [5]), which *Correspondence: okura@am.sanken.osaka-u.ac.jp † Yui Shigeki and Fumio Okura contributed equally to this work. 1 The Institute of Scientific and Industrial Research, Osaka University, 8-1, Mihogaoka, Ibaraki, Osaka, Japan Full list of author information is available at the end of the article optimizes a parametric model of 3D human pose and shape [6] to fit joint positions acquired by a joint estimation method [7]. Joint-based optimization does capture aspects of shape information related to human skeletons such as the length of the arms and legs.…”
Section: Introductionmentioning
confidence: 99%
“…The state-of-the-art garment modeling approaches [41,50,51] emphasize on interactive editing of 2D pattern design and corresponding 3D drape. However, the ability to create a diverse set of 3D garments is required with the trend of online 3D model collections and rapid growth of mass apparel customization for virtual clothes try-on system [59]. Trying to address the content creation from the aspect of 3D garment modeling remains a challenging problem.…”
Section: Introductionmentioning
confidence: 99%