2024
DOI: 10.30574/wjbphs.2024.18.1.0146
|View full text |Cite
|
Sign up to set email alerts
|

A mobile app as a gamified early intervention for ADHD students

Eirini Kakoura,
Panagiotis Loukas,
Angeliki Sideraki

Abstract: Attention Deficit Hyperactivity Disorder (ADHD) is a prevalent behavioral disorder that typically starts during infancy but can also emerge during adolescence or adulthood. This research study concentrated on developing an engaging supplementary resource to aid children with ADHD who face challenges with executive functions. The gamified system was specifically designed as an Android mobile application, aiming to provide a helpful tool for parents as well as an educational tool for teachers to proceed in early… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 26 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?