Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06) 2006
DOI: 10.1109/3dpvt.2006.14
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A Mobile Augmented Reality System with Distributed Tracking

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Cited by 4 publications
(6 citation statements)
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“…However, the sender and receiver in [4] could easily be heterogeneous devices. For example, in some proposed Augmented Reality (AR) scenarios [5], [3], the sender is mobile device with limited computing capabilities and the receiver is a more powerful server. Thus, in this paper, we propose an alternative FD architecture referred to as FD2 which shifts the controller's optimization problem to the receiver side.…”
Section: B Refined Methodologymentioning
confidence: 99%
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“…However, the sender and receiver in [4] could easily be heterogeneous devices. For example, in some proposed Augmented Reality (AR) scenarios [5], [3], the sender is mobile device with limited computing capabilities and the receiver is a more powerful server. Thus, in this paper, we propose an alternative FD architecture referred to as FD2 which shifts the controller's optimization problem to the receiver side.…”
Section: B Refined Methodologymentioning
confidence: 99%
“…To reduce the energy consumption, temperature, etc. on an individual mobile platform, some works have investigated ways of sharing tasks among other mobile devices [4] and high powered server computers [5], [3]. However, in order to share tracking workload across system boundaries, video data must be shared as well which requires heavy bandwidth utilization and communication energy.…”
mentioning
confidence: 99%
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“…Mobile devices are advantageous because they can easily be deployed on stationary or moving objects in the environment under observation. Another interesting application for smart phones is Augmented Reality (AR) [Evers-Senne et al 2007;Gammeter et al 2010]. In mobile AR, a camera-enabled device captures a real world scene and virtual objects/information are overlaid on that scene to enhance user perception, provide navigation, educate, etc.…”
Section: Introductionmentioning
confidence: 99%
“…A framework for distributed AR is described in [16], which focuses on relieving the computational burden on lightweight mobile devices by transferring recognition and pose computations to a central server. Our system makes use of TriCodes, artificial landmarks that can be detected and identified rapidly even on a handheld device with minimal processing power.…”
Section: Related Workmentioning
confidence: 99%