A mobile device-based game prototype (Save the Muse Home) for ADHD: the development and feasibility test
Fan He,
jie luo,
fenghua li
et al.
Abstract:Objective:Our aim was to develop and evaluate the applicability of mobile device-based game therapy software for ADHD.
Methods: A total of 51 children with ADHD and 52 healthy children were recruited in the study. At baseline, participants underwent a series of tests including ADHD symptom-related scale assessments, computer-assisted information processing tests, and physiological-psychological tests. After completing a 4-week game intervention training at home, they repeated all tests from the baseline period… Show more
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