2015
DOI: 10.1007/978-3-319-24589-8_1
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A Mobile Game Controller Adapted to the Gameplay and User’s Behavior Using Machine Learning

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Cited by 6 publications
(4 citation statements)
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“…Recently, Torok et al [26,27] and Pelegrino [22] proposed a novel adaptive controller for digital games called Smart controller 1 . Smart controller is a mobile app available for Android and iOS that allows the player to use a mobile phone as a touch-based gamepad for PC games.…”
Section: Research Goals and Hypothesesmentioning
confidence: 99%
See 2 more Smart Citations
“…Recently, Torok et al [26,27] and Pelegrino [22] proposed a novel adaptive controller for digital games called Smart controller 1 . Smart controller is a mobile app available for Android and iOS that allows the player to use a mobile phone as a touch-based gamepad for PC games.…”
Section: Research Goals and Hypothesesmentioning
confidence: 99%
“…However, there is an open discussion to include other relevant factors. Fluency on the gamepad and the game controls [27] as well as emotion [14] are often cited as key elements of the user experience. Emotions in digital games act as a motivator for the cognitive decisions players make during gameplay and they drive user experience in digital games [19].…”
Section: Introductionmentioning
confidence: 99%
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“…Game satisfaction scales can be used to assess satisfaction with the controller while playing the video game. While these scales would not assess the controller itself and are focused on the game, one of the main aspects that influences a player's perception of the game is the quality and fluency of the game controls (Torok et al, 2015). Some game satisfaction scales include the Game Experience Questionnaire (GEQ; IJsselsteijn et al, 2008), the Player Experience of Needs Assessment (PENS; Ryan et al, 2006), the Game User Experience Satisfaction Scale (GUESS; Phan et al, 2016), or the GUESS-18 (Keebler et al, 2020).…”
Section: Game Satisfaction Scalesmentioning
confidence: 99%