2020
DOI: 10.2196/14118
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A Mobile Phone Intervention to Improve Obesity-Related Health Behaviors of Adolescents Across Europe: Iterative Co-Design and Feasibility Study

Abstract: Background Promotion of physical activity, healthy eating, adequate sleep, and reduced sedentary behavior in adolescents is a major priority globally given the current increase in population health challenges of noncommunicable diseases and risk factors such as obesity. Adolescents are highly engaged with mobile technology, but the challenge is to engage them with mobile health (mHealth) technology. Recent innovations in mobile technology provide opportunities to promote a healthy lifestyle in adol… Show more

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Cited by 50 publications
(56 citation statements)
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“…Results from the SUS are displayed in Multimedia Appendix 2. However, similar scores have been reported for other mHealth apps with comparable features (eg, goal setting, rewards, and diaries for health behaviors) when reviewed by adolescents in several European countries [69]. It is also worth noting that the SUS score means that receiving all neutral responses will result in a score of 50 and fail grading.…”
Section: Strengths and Limitationssupporting
confidence: 62%
“…Results from the SUS are displayed in Multimedia Appendix 2. However, similar scores have been reported for other mHealth apps with comparable features (eg, goal setting, rewards, and diaries for health behaviors) when reviewed by adolescents in several European countries [69]. It is also worth noting that the SUS score means that receiving all neutral responses will result in a score of 50 and fail grading.…”
Section: Strengths and Limitationssupporting
confidence: 62%
“…Concerning the development of the DHI, we did not have the resources to apply a fully iterative co-design [such as e.g., Martin et al ( 73 )] or community-driven adaptations of an existing intervention [such as e.g., ( 74 )]. Translating the application from German into Arabic, English, Pashto, and Persian and involving cultural mediators and refugees from a number of countries (Afghanistan, Iran, Iraq, and Syria) in the intervention development did not allow to limit cultural adaptations to one cultural group and may weaken the possible benefits of cultural adaptations compared to if done so.…”
Section: Discussionmentioning
confidence: 99%
“…Participating in challenges is a social activity that involves interactions with other participants. The evidence suggests that participation in the challenges might be more effective when friends are engaged because there is an abundance of evidence that both the motivation to be active and actual PA levels are increased when friends are involved [15,48,[67][68][69]. Moreover, it is more fun to be physically active together with friends [47], and peer involvement has been previously identified as a feature that adolescents like and use in ICT solutions [64].…”
Section: Participate In Challengesmentioning
confidence: 99%
“…To strengthen the effect of ICT solutions, attention should be paid to the user experience and the usefulness of the information provided, as both have been demonstrated to strengthen the effect of the solution [46,69,83]. The need for a positive user experience through a simple and well-ordered design that is pleasant to use has also been highlighted by the users involved in previous studies [43,46,54,60,69].…”
Section: Other Associated Aspectsmentioning
confidence: 99%
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