Abstract:Virtual stores are Internet-based innovations that influence the dynamics of consumer choice making. Utilizing the attitude-to-behavior theory, theory of reasoned action, technology acceptance model, functional theory of attitude, causal theory of action, and prior literature, we develop and empirically evaluate a model that describes consumer purchase decisions in a virtual store. We test the model using data collected from validated survey instruments for each of the constructs utilizing the structured equat… Show more
“…In case of virtual purchases, the "intent to purchase" is driven based on what others possess; this is what is called consumer covetousness. While in the real world consumer covetousness is greatly tapped on by marketers in launching a marketing campaign; in the digital world consumer covetousness (Barkhi et al, 2008) is tapped on by peer groups which instigate purchases in virtual settings irrespective of a marketing campaign being adopted or not. For instance, Apple relies on consumer covetousness to facilitate repeat purchases through dissatisfaction arising from not having the latest product (Note 5).…”
Section: Figure 2 Unmet Consumer Expectations and Consumer Dissatisfmentioning
The purpose of this paper is to identify antecedents contributing to consumer dissatisfaction in a virtual setting. The purpose is not to contravene existing work but rather extend the existing work on consumer dissatisfaction to virtual setting. While much of the literature till date focuses on consumer satisfaction in online buying, there are only a handful of papers describing consumer satisfaction in virtual purchases. This paper attempts to identify the antecedents contributing to consumer dissatisfaction in a virtual setting as an update to the existing antecedents on consumer dissatisfaction. While some of the antecedents are common in a virtual setting and real world, other antecedents may not be such as intangibility of the product purchase. The paper concludes with a discussion associated with launching new brands through virtual platforms and its impact on consumer dissatisfaction.
“…In case of virtual purchases, the "intent to purchase" is driven based on what others possess; this is what is called consumer covetousness. While in the real world consumer covetousness is greatly tapped on by marketers in launching a marketing campaign; in the digital world consumer covetousness (Barkhi et al, 2008) is tapped on by peer groups which instigate purchases in virtual settings irrespective of a marketing campaign being adopted or not. For instance, Apple relies on consumer covetousness to facilitate repeat purchases through dissatisfaction arising from not having the latest product (Note 5).…”
Section: Figure 2 Unmet Consumer Expectations and Consumer Dissatisfmentioning
The purpose of this paper is to identify antecedents contributing to consumer dissatisfaction in a virtual setting. The purpose is not to contravene existing work but rather extend the existing work on consumer dissatisfaction to virtual setting. While much of the literature till date focuses on consumer satisfaction in online buying, there are only a handful of papers describing consumer satisfaction in virtual purchases. This paper attempts to identify the antecedents contributing to consumer dissatisfaction in a virtual setting as an update to the existing antecedents on consumer dissatisfaction. While some of the antecedents are common in a virtual setting and real world, other antecedents may not be such as intangibility of the product purchase. The paper concludes with a discussion associated with launching new brands through virtual platforms and its impact on consumer dissatisfaction.
“…Most C2C e-commerce sites have a reputation system using a feedback mechanism in which a form of trust is built by buyers' feedback ratings [9], [48]. Price is one of the most common reasons why consumers purchase from online stores [4]. Consumers use reference prices, which act as an internal standard against which observed prices are compared, to evaluate the purchase of a product [8].…”
“…(Salisbury et al 2001). Barkhi et al (2008) used this factor as one of the determinants of purchasing from virtual stores. Also for Kulviwat et al (2004) called this as perceived risk and for them it includes fear of technology use and information overload, feeling of uncertainty and confusion, and feeling of insecurity when engaging in online transactions (e.g.…”
Section: H4: Consumers' Attitude Toward Technology Is Related To Shopmentioning
confidence: 99%
“…Wu and Yu (2007) used Theory of Reasoned Action for determining elements of online buying actionthe theory deals with individual behavior in social context. Barkhi et al (2008) Main assumption of the study is that a person will prefer online shopping or traditional shopping. It is known and suggested that both of these channels are complementary (Farag et al, 2007;Avery et al, 2012).…”
Section: Literature Review and Conceptual Framework Of Researchmentioning
confidence: 99%
“…Also they are acting in a more interactive and dynamic environment. According to Barkhi et al (2008) the most known reasons for consumers to shop online are convenience, broader selection, competitive pricing and greater access to information. But sometimes they only search for a product or service information at online and buy it offline, sometimes vice versa.…”
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.