2008
DOI: 10.1016/j.intcom.2008.04.004
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A model of user adoption of interface agents for email notification

Abstract: a b s t r a c tThis study presents and empirically validates a model that describes user adoption behavior towards email notification interface agents from the end-user perspective. In addition to the original Technology Acceptance Model (TAM) constructs, the model included perceived enjoyment, computer playfulness, and personal innovativeness in the domain of IT. Data were collected from 75 actual email interface agent users, the model was tested by employing PLS (Partial Least Squares) techniques, and severa… Show more

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Cited by 79 publications
(49 citation statements)
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References 110 publications
(129 reference statements)
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“…18 Other studies have demonstrated that perceived ease of use affect intention, through the perception of increased usefulness. 19 Davis et al 20 were the first to explore the model in the United States.…”
Section: March 2014mentioning
confidence: 99%
“…18 Other studies have demonstrated that perceived ease of use affect intention, through the perception of increased usefulness. 19 Davis et al 20 were the first to explore the model in the United States.…”
Section: March 2014mentioning
confidence: 99%
“…Table 1 shows some of the previous research that used the TAM model and its links with some related constructs. (Bourgonjon, Valcke, Soetaert & Schellens, 2009) Gender, gaming experience, learning opportunity Virtual reality in clinical (Bertrand & Bouchard, 2008) External control, computer anxiety, intrinsic motivation Virtual learning environment (Van Raaij & Schepers, 2006) Personal innovativeness, computer anxiety Program LEGO robot (Chesney, 2006) Perceived enjoyment Online games (Hsu & Lu, 2004) Flow, social, critical mass Email notification interface agents (Serenko, 2008) Personal innovativeness, perceived enjoyment (Nilsson & Johansson, 2008). Furthermore, MR systems are expensive to design and develop.…”
Section: Technology Acceptancementioning
confidence: 99%
“…Thus, the prototype of MRRC can be considered as partly utilitarian and partly recreational (dual system) in that it can be used to learn in a pleasurable way. Enjoyment is one of the constructs that is commonly used to determine the acceptance of the dual system (Chesney, 2006;Theng et al, 2007;Serenko, 2008). For this study, enjoyment was one of the important constructs that might affect acceptance of MR technology.…”
Section: Constructs Of the Studymentioning
confidence: 99%
“…Innovative people evaluate technologies as easier to use (Serenko, 2008) and have higher intentions to use new technologies (Lee, Kozar, & Larsen, 2003).…”
Section: Personal Innovativenessmentioning
confidence: 99%