2009
DOI: 10.1007/s12008-009-0069-5
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A model to conceptualize interactivity

Abstract: This paper presents a model to conceptualize interactivity to help people involved in interaction design. Previous studies on interactivity prototyping focus on tools to implement interactivity concepts. Little is found on models for conceptualizing interactivity. Our objective is to suggest an analytic model to explore the whole user experience by examining the degree of interactivity of a product. This is achieved by interpreting the notion of interactivity as conversation. A conceptualization model, named M… Show more

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Cited by 14 publications
(5 citation statements)
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“…It is essential to capture the voice of the customer (end user) during testing (Carulli, Bordegoni & Cugini 2013). One aspect of prototyping fidelity is the interactivity level (Nam, Park & Verlinden 2009). The design team can assess to what degree a prototype will capture potential user interactions.…”
Section: Usabilitymentioning
confidence: 99%
See 1 more Smart Citation
“…It is essential to capture the voice of the customer (end user) during testing (Carulli, Bordegoni & Cugini 2013). One aspect of prototyping fidelity is the interactivity level (Nam, Park & Verlinden 2009). The design team can assess to what degree a prototype will capture potential user interactions.…”
Section: Usabilitymentioning
confidence: 99%
“…The design team can assess to what degree a prototype will capture potential user interactions. This in turn will delineate the scope of testing (Nam et al 2009).…”
Section: Usabilitymentioning
confidence: 99%
“…Many communication scholars have attempted to conceptualize interactivity with various definitions and diverse models (Kiousis, 2002;Kweon, Cho, & Kim, 2008;McMillan & Hwang, 2002;Nam, Park, & Verlinden, 2009). Several studies have focused on the communication between individuals (Lowry, Romano, Jenkins, & Guthrie, 2009;Rafaeli, 1988;Rice & Williams, 1984); whereas others discuss it more in the context of interaction between individuals and computer/network/ system (Oh & Sundar, 2015;Sicilia, Ruiz, & Munuera, 2005;Sundar, Kalyanaraman, & Brown, 2003).…”
Section: Interactivitymentioning
confidence: 99%
“…2.2). However, it appears that important challenges still remain regarding the adoption and acceptance of such tools, as more traditional techniques like simple hand sketches have been reported to be the dominant medium for early exploration in practice [25][26][27]. Some of the limitations that explain the slow adoption may be that most available tools like CAD softwares are well suited for detailed design stages [28], but can lead to premature convergence and hinder free exploration.…”
Section: Plos Onementioning
confidence: 99%