2002
DOI: 10.1007/3-540-45603-1_54
|View full text |Cite
|
Sign up to set email alerts
|

A Modular Hierarchical Behavior-Based Architecture

Abstract: Abstract. This paper describes a highly modular hierarchical behaviorbased control system for robots. Key features of the architecture include: easy addition/removal of behaviors, easy addition of specialized behaviors, easy to program hierarchical structure, and ability to execute nonconflicting behaviors in parallel. The architecture uses a unique reward based combinator to arbitrate amongst competing behaviors such as to maximize reward. This behavior system was successfully used in our Sony legged league e… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
6
0
1

Year Published

2005
2005
2010
2010

Publication Types

Select...
5
2
1

Relationship

1
7

Authors

Journals

citations
Cited by 18 publications
(7 citation statements)
references
References 5 publications
0
6
0
1
Order By: Relevance
“…Since then, it has been used in a large variety of applications including: indoor robots, e.g., [6], [7], [8], [9], [10], [11], [12], [13], [14], land vehicles, e.g., [15], planetary rovers, e.g., [16], [17], [18], and marine vehicles, e.g., [19], [20], [21], [22], [23], [24], [25].…”
Section: Background a Behavior-based Controlmentioning
confidence: 99%
“…Since then, it has been used in a large variety of applications including: indoor robots, e.g., [6], [7], [8], [9], [10], [11], [12], [13], [14], land vehicles, e.g., [15], planetary rovers, e.g., [16], [17], [18], and marine vehicles, e.g., [19], [20], [21], [22], [23], [24], [25].…”
Section: Background a Behavior-based Controlmentioning
confidence: 99%
“…The fundamental building block of our robot's control system are functions, referred to as behaviors, that map a set of inputs, including sensor information as well as derived state information, to a set of actions [1]. Internally, every behavior is defined as a finite state machine with an explicit start state and potentially multiple termination states, depending on whether the behavior was successful in achieving its goals [13]. Behaviors are responsible for relatively simple control operations such as tracking a person or navigating between waypoints.…”
Section: Task Trainingmentioning
confidence: 99%
“…Also in the RoboCup domain, the architecture proposed by Manuela Veloso et al [21] shows an hybrid hierarchical behaviour-based architecture. This architecture was divided in levels.…”
Section: Robotics Control Architectures In Literaturementioning
confidence: 99%
“…This architecture was based in a fuzzy approach, extended in [23]. The perceptual and global modelling components managed information in a fuzzy way and were used to generate the next actions.Also in the RoboCup domain, the architecture proposed by Manuela Veloso et al [21] shows an hybrid hierarchical behaviour-based architecture. This architecture was divided in levels.…”
mentioning
confidence: 99%