2020
DOI: 10.1109/tie.2019.2899551
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A Modular Wearable Finger Interface for Cutaneous and Kinesthetic Interaction: Control and Evaluation

Abstract: A modular wearable finger interface for cutaneous and kinesthetic interaction: control and evaluation.Abstract-We present a novel modular wearable interface for haptic interaction and robotic teleoperation. It is composed of a 3-DoF fingertip cutaneous device and a 1-DoF finger kinesthetic exoskeleton, which can be either used together as a single device or separately as two different devices. The 3-DoF fingertip device is composed of a static body and a mobile platform. The mobile platform is capable of makin… Show more

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Cited by 48 publications
(28 citation statements)
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“…Pacchierotti et al [36] presented a review paper on wearable haptic devices used to render contact sensations at the fingertip and hand. Notable examples of this technology used for VR applications are [12], [14], [41], [43]. Collisions are of course not limited to the hand, especially when dealing with crowded environments.…”
Section: Virtual Realty and Collision Renderingmentioning
confidence: 99%
“…Pacchierotti et al [36] presented a review paper on wearable haptic devices used to render contact sensations at the fingertip and hand. Notable examples of this technology used for VR applications are [12], [14], [41], [43]. Collisions are of course not limited to the hand, especially when dealing with crowded environments.…”
Section: Virtual Realty and Collision Renderingmentioning
confidence: 99%
“…Since then, multiple tactile devices with lightweight and compact mechanisms have been developed to produce pressure stimulation, thereby providing a range of tactile sensations including natural touch (Caldwell et al, 1999 ; Chinello et al, 2015 ; Culbertson et al, 2018a ), roughness (Kim et al, 2009 ), softness (Frediani and Carpi, 2020 ), and texture (Sarakoglou et al, 2005 ; Kyung and Park, 2007 ; Kim et al, 2009 ; Garcia-Hernandez et al, 2011 ). In addition, pressure stimulation was used for conveying directional cues (Raitor et al, 2017 ; Agharese et al, 2018 ), and for rendering shape in virtual and remote environments (Chinello et al, 2019 ).…”
Section: Skin Deformationmentioning
confidence: 99%
“…Son and Park designed an interface in the form of a glove [36] for the manipulation of variable size virtual objects with kinesthetic feedback on the fingers and cutaneous feedback on palm and fingers. Chinello et al presented a wearable finger interface with a kinesthetic and a cutaneous module [37]. The device consisted of a 3 degrees of freedom (DoF) platform that got in contact with the fingertip for combined feedback.…”
Section: Interfaces For Haptic Augmentationmentioning
confidence: 99%