2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2020
DOI: 10.1109/cvpr42600.2020.00506
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A Morphable Face Albedo Model

Abstract: Figure 1: First 3 principal components of our statistical diffuse (left) and specular (middle) albedo models. Both are visualised in linear sRGB space. Right: rendering of the combined model under frontal illumination in nonlinear sRGB space.

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Cited by 47 publications
(19 citation statements)
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“…If the vertex is not visible in one view, i.e., the corresponding visibility score is smaller than 0, the score is set to zero. We then set a threshold distance of the occlusion boundary following AlbedoMM (Smith et al 2020). If the vertex is projected within the occlusion boundary's threshold distance, we set its visibility score to zero to avoid sampling background onto the mesh.…”
Section: Masking and Stitchingmentioning
confidence: 99%
“…If the vertex is not visible in one view, i.e., the corresponding visibility score is smaller than 0, the score is set to zero. We then set a threshold distance of the occlusion boundary following AlbedoMM (Smith et al 2020). If the vertex is projected within the occlusion boundary's threshold distance, we set its visibility score to zero to avoid sampling background onto the mesh.…”
Section: Masking and Stitchingmentioning
confidence: 99%
“…Similar works have also modeled complete head topologies [39], [40], [41], [42]. Finally, the recent Morphable Face Albedo Model [10] separately models diffuse and specular albedo with a PCA model.…”
Section: Facial Geometry and Texture Estimationmentioning
confidence: 99%
“…In the years that followed, 3DMM fitting was extended so that it could use a PCA model on robust features, i.e., Histogram of Oriented Gradients (HOGs) [8], for representing facial texture [9], with improved results in "in-the-wild" images. The recently proposed, Morphable Face Albedo model [10] additionally reconstructs diffuse and specular albedo with PCA. Nevertheless, these methods cannot reconstruct highresolution facial textures.…”
Section: Introductionmentioning
confidence: 99%
“…More specifically, the encoder regresses the scale parameters, shape parameters, expression parameters, and other parameters for rendering, such as albedo parameters, illumination parameters, pose parameters, and camera parameters. In the decoder part, we have four components, each of which is to be trained in this stage: (1) The trained shape basis of SFM, (2) The expression basis D exp from bfm2017 [16], (3)the albedo basis D albedo from [45], (4) the rendering layer takes the geometric, albedo, illumination, pose parameter, and camera parameter and renders 224×224 RGB images, which is based on Pytorch3d [36]. The illumination model is a spherical harmonic illumination model.…”
Section: Learning Frameworkmentioning
confidence: 99%