2019
DOI: 10.1007/s13319-019-0231-1
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A Multi-sprite Based Anaglyph 3D Video Watermarking Approach Robust Against Collusion

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Cited by 6 publications
(5 citation statements)
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“…This watermarking scheme is invisible and robust against geometric attacks, additional noise, filtering, frame-based attacks, and different video compression formats. In [282], a hybrid scheme using the DWT and the middle significant bit embedding (MIDSB) technique is proposed for improving the robustness of watermarks against collusion attacks. In this approach, the anaglyph 3D video is grouped into batches of 25 frames from which sprites (mosaic images) are generated, containing all data spread in the video sequence.…”
Section: D Mesh Mediamentioning
confidence: 99%
“…This watermarking scheme is invisible and robust against geometric attacks, additional noise, filtering, frame-based attacks, and different video compression formats. In [282], a hybrid scheme using the DWT and the middle significant bit embedding (MIDSB) technique is proposed for improving the robustness of watermarks against collusion attacks. In this approach, the anaglyph 3D video is grouped into batches of 25 frames from which sprites (mosaic images) are generated, containing all data spread in the video sequence.…”
Section: D Mesh Mediamentioning
confidence: 99%
“…Pick up two AC values from the location (7,8) and (8,8). If both these values are also zero then no change at all and it considered as both watermark bit have been inserted otherwise make them zero else if the watermark bits are the combination of 01 then check if (7,8) is lower than (8,8) then no change in the current AC values and considered as two values are entered otherwise make (7,8) must be less than (8,8) else if the watermark bits are the combination of 10 then check if (7,8) is greater than (8,8) then no change in the current AC values and considered as the pair of 10 is inserted otherwise make (7,8) greater than (8,8) else the remaining option is the pair of bits are 11 can be considered as inserted if both AC value are nonzero and equal. 6) If entire watermark bits have not exhausted then Go to step v-d to pick next DCT block to insert next three adjacent bit 7) AdjusteSeqRanSelected I-frame to their original sequential order and replaced watermarked I-frames with original one.…”
Section: Watermark Embedding Processmentioning
confidence: 99%
“…c) The odd value of DC extracted the watermark bit 1 else 0. Two more locations (7,8) and (8,8) are processed to getone pair of bits. If both ACvalues are also zero then increment the vector array of extracted watermark as 00 into 2 more adjacent location of an array.…”
Section: Watermark Extraction Process 1) Read Watermarked Videomentioning
confidence: 99%
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