2023
DOI: 10.1109/taffc.2020.3030586
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A Multidimensional Culturally Adapted Representation of Emotions for Affective Computational Simulation and Recognition

Abstract: One of the main challenges in affective computing is the development of models to represent the information that is inherent to emotions. It is necessary to consider that the terms used by humans to name emotions depend on the culture and language used. This paper presents an experiment-based method to represent and adapt emotion terms to different cultural environments. We propose using circular boxplots to analyze the distribution of emotions in the Pleasure-Arousal space. From the results of this analysis, … Show more

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Cited by 6 publications
(12 citation statements)
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References 40 publications
(59 reference statements)
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“…Hence, the emotional experience, which is the relation between affect and cognition, varies from individual to individual. Considering this fact, the representation of these features in believable intelligent affective agents becomes essential in order to highlight their singularities [7,73,74]. According to [75], "among the most important features of a believable agent are a marked personality and emotions".…”
Section: Personality and Affectmentioning
confidence: 99%
“…Hence, the emotional experience, which is the relation between affect and cognition, varies from individual to individual. Considering this fact, the representation of these features in believable intelligent affective agents becomes essential in order to highlight their singularities [7,73,74]. According to [75], "among the most important features of a believable agent are a marked personality and emotions".…”
Section: Personality and Affectmentioning
confidence: 99%
“…To translate the four affective categories associated with the dimensions of pleasure and arousal (i.e., pleasure and its opposite misery, and arousal and its opposite "Sleepiness") into the target languages (i.e., Portuguese and Swedish), we followed the methodology presented in [220]. According to this methodology, for the first experiment (concerning identification of suitable pleasure-arousal end-points), a set of labels was chosen for each language.…”
Section: Methodsmentioning
confidence: 99%
“…By this approach it is necessary to assume that the distribution of affective labels in the pleasure-arousal space is equal and uniform. Although, this way of representing affective labels is artificial and is far from how affective states are distributed throughout the pleasure-arousal space as demonstrated in work presented at [220]. In addition, in a point-based approach, it is complex to assign a level of uncertainty that a random point belongs to a certain label or represent the transitions between two affective states.…”
Section: Related Workmentioning
confidence: 99%
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