2019
DOI: 10.1080/09523987.2019.1669876
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A multifaceted students’ performance assessment framework for motion-based game-making projects with Scratch

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Cited by 9 publications
(8 citation statements)
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References 15 publications
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“…Notable studies suggest that MBTGs might have a positive impact on player's maths learning experience; particularly concerning reduced anxiety [22], enhanced problem understanding [4], [41], and increased academic performance [26], [39], [44]. Moreover, computational thinking skilled may be amplified via introducing students to programming languages that exploit MBT technologies, such as Scratch for Kinect (i.e., Kinect2Scratch) [2], [12].…”
Section: Related Work a Educational Motion-based Touch-less Gamesmentioning
confidence: 99%
“…Notable studies suggest that MBTGs might have a positive impact on player's maths learning experience; particularly concerning reduced anxiety [22], enhanced problem understanding [4], [41], and increased academic performance [26], [39], [44]. Moreover, computational thinking skilled may be amplified via introducing students to programming languages that exploit MBT technologies, such as Scratch for Kinect (i.e., Kinect2Scratch) [2], [12].…”
Section: Related Work a Educational Motion-based Touch-less Gamesmentioning
confidence: 99%
“…They further pointed out the importance of general and specific assessment design principles for aligning instruction, assessment, and testing and for evaluating instructional innovations (Hickey & Zuiker, 2012). Altanis and Retalis (2019) have proposed a a multifaceted assessment framework of the degree of students' acquisition of multiple skills,which explored the highly positive learning experiences and promoting their thinking skills, e.g., programming and computational thinking (CT) skills (Altanis & Retalis, 2019).They implemented a system with computer science undergraduate students, which are presented, highlight the positive effects of combining and extending various assessment techniques and tools to draw holistic conclusions about students' higher skills including computational and spatial thinking skills (Altanis & Retalis, 2019). Vijayalakshmi et al (2013) have emphasized the importance of outcome based education and adopted OBE in their work and framed the course learning objectives for the final year under graduate project course work.…”
Section: Micro Level Objectivesmentioning
confidence: 99%
“…Los estudios que utilizan la metodología cualitativa son 12 (Aguilar y Adell, 2018;Woessner, 2015;Campos et al, 2020;Näykki et al, 2019;Nor-Arevian et al, 2015). La metodología mixta es utilizada en 15 artículos (Edmonds y Smith, 2017;Habes et al 2020;Johnson, 2016;Li, 2018;Mathew et al, 2019;McGregor y Bartle, 2019;Schaffernak et al, 2020) y otros 3 utilizan otra metodología (Altanis y Retalis, 2019;Donald et al, 2017;Tazouti et al, 2019).…”
Section: Criterio 1: Metodología De Los Artículos Analizadosunclassified
“…Aunque sus resultados no aportarán información determinante, sí permitirá elaborar indicaciones e hipótesis para un abordaje posterior. También se suele utilizar para probar modelos teóricos en contextos reales (Altanis y Retalis, 2019;Janssen et al, 2016;Näykki et al, 2019).…”
Section: Nº 85unclassified