2009 VIII Brazilian Symposium on Games and Digital Entertainment 2009
DOI: 10.1109/sbgames.2009.22
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A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on GPU

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Cited by 21 publications
(9 citation statements)
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“…For this work a odd-even sort data structure is used. More on this data structure can be seen on [29,30].…”
Section: The Ngridmentioning
confidence: 99%
“…For this work a odd-even sort data structure is used. More on this data structure can be seen on [29,30].…”
Section: The Ngridmentioning
confidence: 99%
“…The framework implements both approaches, a uniform grid based on the works [15], [18], and a neighborhood grid [7], [19]. Figure 3 illustrates the approaches.…”
Section: A the Broad Phasementioning
confidence: 99%
“…Recently, many researchers focused on using the GPU power for crowd behavior simulation (in addition to rendering). The reason to that is one can easily simulate a large crowd that a CPU can never achieve in real time . However, GPU‐based crowd simulation techniques utilize almost the full power of the GPU, thus not enough computing resources left for rendering tasks.…”
Section: Literature Backgroundmentioning
confidence: 99%