2001
DOI: 10.1080/165019701753236437
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A Neural Network for Recognizing Movement Patterns During Repetitive Self-Paced Movements of the Fingers in Opposition to the Thumb

Abstract: A data glove is a typical input device to control a virtual environment. At the same time it measures movements of wrist and fingers. The purposes of this investigation were to assess the ability of BrainMaker, a neural network, to recognize movement patterns during an opposition task that consisted of repetitive self-paced movements of the fingers in opposition to the thumb. The neural network contained 56 inputs, 3 hidden layers of 20 neurons, and one output. The 5th glove '95 (5DT), a commercial glove espec… Show more

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Cited by 6 publications
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