Proceedings of the Conference on Designing Interactive Systems Processes, Practices, Methods, and Techniques - DIS '97 1997
DOI: 10.1145/263552.263638
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A new approach to human-computer interaction---synchronous modelling in real and virtual spaces

Abstract: Three-dimensional computer-aided modelling of dynamic processes supported by virtual reality techniques like 3D-stereo vision does not reach the usability (ease, concreteness, intuitiveness, directness) we experience in modelling with real physical objects. We propose an interface that aims at coupling two previously separated model worldsthe the real space of physical objects and the virtual space of signs and images. The basic issues of this Real Reality concept are discussed and some applications are presen… Show more

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Cited by 17 publications
(8 citation statements)
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“…The notion of control cubes has been popular in research particularly for end-user programming, where the faces of a cube usually serve to program, e.g., home automation or as a remote control for consumer electronics [21,28,62]. Tangible programming by demonstration was utilized to program event-based simulations of material flow on conveyor belts in plants [208]. Users can define simple rules (e.g., "if machine A is occupied and machine B is free then route pallets to B") by placing tags on a physical model and moving tokens.…”
Section: Tangible Programmingmentioning
confidence: 99%
“…The notion of control cubes has been popular in research particularly for end-user programming, where the faces of a cube usually serve to program, e.g., home automation or as a remote control for consumer electronics [21,28,62]. Tangible programming by demonstration was utilized to program event-based simulations of material flow on conveyor belts in plants [208]. Users can define simple rules (e.g., "if machine A is occupied and machine B is free then route pallets to B") by placing tags on a physical model and moving tokens.…”
Section: Tangible Programmingmentioning
confidence: 99%
“…The migration is partial, presentation oriented, system initiated and the meta-UI is totally invisible. [22,23] do the same for a collaborative virtual environment. The Stanford Interactive Mural system [13] is similar except that wall screens could be hung up on different walls.…”
Section: Related Workmentioning
confidence: 99%
“…In most of research/development projects involving some form of migration [1,2,3,4,5,9,10,12,13,19,20,21,22,23,24], the meta-UI is implemented in very different ways with different manifestations. It is not made explicit whether the meta-UI is system initiated (the system initiates the migration), user-initiated (the user initiates the migration), or mixed-initiated (the user and the system collaborate to perform the migration).…”
Section: Introductionmentioning
confidence: 99%
“…Before using this system, we calculated a parameter F b of rotation and translation of a virtual brick so that the relationship between position and posture of a physical hand and the physical brick, as a person grasps the physical brick, should agree with the relationship between position and posture of a virtual hand and the virtual brick. This method of representing bodily interactions with physical objects in a virtual space is also applied in the Real Reality Modeling Interface (Schäfer, Brauer, & Bruns, 1997). The interface system can recognize an interaction of grasping, transferring, and putting on an object located at the preregistered position by combining the data glove's open-closed condition with the position and posture of the hand.…”
Section: Figure 13mentioning
confidence: 99%