2003
DOI: 10.1007/3-540-44860-8_97
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A New Architecture for Simulating the Behavior of Virtual Agents

Abstract: This paper focuses on modeling the behavior of virtual agents living in a virtual 3D world. Our aim is to apply the most typical human behavior features to our virtual agents so that they behave as realistic as possible. To this end, a new architecture for the behavioral engine that incorporates a number of these typical characteristics of human behavior is introduced. This new proposal allows the virtual agents to interact among them and with the environment in a quite realistic way. The main features of this… Show more

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Cited by 8 publications
(4 citation statements)
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“…Fortunately, much research work has recently been done on the development of graphical user interfaces (GUIs) for the Web. Recent approaches include multimodal interfaces (Feiner & McKeown, 1991;Oviatt, 1999), conversational models (Takeuchi & Nagao, 1993;Prevost, Hodgson, Cook, & Churchill, 1999;Thorisson, 1996), virtual humans (Caicedo & Thalmann, 2000;Monzani, Caicedo, & Thalmann, 2001;Thalmann & Monzani, 2002;Luengo & Iglesias, 2003;Iglesias & Luengo, 2004;Iglesias & Luengo, 2005;Iglesias & Luengo, 2007) and embodied agents (Cassell & Vilhjalmsonn, 1999;Cassell, Bickmore, Campbell, Vilhjalmsson, & Yan, 2001), to quote just a few examples. In addition, there has been an increasing interest on the analysis of their potential advantages and limitations in comparison to text-based approaches.…”
Section: Introductionmentioning
confidence: 99%
“…Fortunately, much research work has recently been done on the development of graphical user interfaces (GUIs) for the Web. Recent approaches include multimodal interfaces (Feiner & McKeown, 1991;Oviatt, 1999), conversational models (Takeuchi & Nagao, 1993;Prevost, Hodgson, Cook, & Churchill, 1999;Thorisson, 1996), virtual humans (Caicedo & Thalmann, 2000;Monzani, Caicedo, & Thalmann, 2001;Thalmann & Monzani, 2002;Luengo & Iglesias, 2003;Iglesias & Luengo, 2004;Iglesias & Luengo, 2005;Iglesias & Luengo, 2007) and embodied agents (Cassell & Vilhjalmsonn, 1999;Cassell, Bickmore, Campbell, Vilhjalmsson, & Yan, 2001), to quote just a few examples. In addition, there has been an increasing interest on the analysis of their potential advantages and limitations in comparison to text-based approaches.…”
Section: Introductionmentioning
confidence: 99%
“…The realistic simulation and animation of the behavior of virtual avatars emulating human beings (also known as Artificial Life) has attracted much attention during the last few years [2,5,6,7,8,9,10,11,12,13]. A major goal in behavioral animation is the construction of an "intelligent" system able to integrate the different techniques required for the realistic simulation of the behavior of virtual humans.…”
Section: Introductionmentioning
confidence: 99%
“…This is the first in a series of two papers (both included in this volume) describing a new framework for simulating the human behavior for intelligent virtual agents. Although originally based on that introduced in [10], the current framework incorporates so many additions and improvements that it can actually be considered as a new one. Its new features concern fundamentally to the architecture and the behavioral engine.…”
Section: Introductionmentioning
confidence: 99%
“…In a previous paper [10] the authors presented a new behavioral framework able to reproduce a number of the typical features of the human behavior. The system allows the IVAs to interact among them and with the environment in a quite realistic way.…”
Section: Introductionmentioning
confidence: 99%