2016
DOI: 10.1016/j.advengsoft.2016.03.004
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A new constraint-based virtual environment for haptic assembly training

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Cited by 19 publications
(8 citation statements)
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“…However, the amount of data in other location databases is very small, which can greatly reduce information transmission to the network. At the same time, it can improve the security of local data [13]. (2) Multiuser interaction: with the development of network technology, the interaction of networks is indispensable for decentralized virtual reality systems [14].…”
Section: Basketball Equipmentmentioning
confidence: 99%
“…However, the amount of data in other location databases is very small, which can greatly reduce information transmission to the network. At the same time, it can improve the security of local data [13]. (2) Multiuser interaction: with the development of network technology, the interaction of networks is indispensable for decentralized virtual reality systems [14].…”
Section: Basketball Equipmentmentioning
confidence: 99%
“…In most VR systems for training or maintenance, the disassembly sequence of the product is usually authored just for a specific sequence and stored in the database [5,40,41]. When the faulty part is not in the specific sequence, the system will not work normally.…”
Section: Resultsmentioning
confidence: 99%
“…One of the challenging problems to integrate the force feedback is how the physics engine satisfies the high update frequency (1000 Hz) of haptic rendering for stable force feedback. Since the frequency of the physics simulation is limited to 100 Hz in the physics engine, the physics engine and haptic engine are made to run in an asynchronous execution [ 30 ]. Figure 5 illustrates the two main haptic units of a tele-nano-manipulation system.…”
Section: Methodsmentioning
confidence: 99%