A test containing 12 questions and a questionnaire comprising 15 pairs of statements have been developed. 171 undergraduate students have been tested and surveyed. A statistical processing of the results has been carried out, and charts illustrating the survey results have been built. When analyzing the data, summarizing the results and formulating conclusions, a systematic approach was applied. There are six types of Internet activities that are most characteristic of the student body in question. With the help of the questionnaire based on a pair-wise comparison method, the relative time spent by the respondents on these activities was determined. The students were proved to spend approximately as much time on their studies as they do on each of the following three activities: communication with friends, hobbies and aimless surfing the network. The students are less interested in playing games or watching news. One cannot deny the benefits of using ICT for pursuing hobbies, but it is obvious the amount of time wasted on browsing the network should be reduced. Besides, it is significant to replace virtual communication with friends by their face-to-face interaction at least partially. The language of social networks is far from observing literary norms. It ignores rules of punctuation and spelling. Taken out from virtual space into real life, this youth's slang affects their behavior, way of thinking, which is, in fact, destructive for their personalities. Students' overuse of ICT is a major social problem resulting in the decline in the quality of their education. In our opinion, for engineering students the reasons for this problem lies in their insufficient level of general culture, lack of self-discipline and strong willpower, underestimated need for knowledge, and lack of a meaningful, profession-oriented goal of education.