2013
DOI: 10.1093/mnras/stt1076
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A new parameter space study of cosmological microlensing

Abstract: Cosmological gravitational microlensing is a useful technique for understanding the structure of the inner parts of a quasar, especially the accretion disk and the central supermassive black hole. So far, most of the cosmological microlensing studies have focused on single objects from ∼90 currently known lensed quasars. However, present and planned all-sky surveys are expected to discover thousands of new lensed systems. Using a graphics processing unit (GPU) accelerated ray-shooting code, we have generated 2… Show more

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Cited by 23 publications
(27 citation statements)
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“…We combine I λ,e (t, p) with magnification maps from GERLUMPH (Vernardos et al 2015;Chan, in prep. ), which uses the inverse ray-shooting technique (e.g., Kayser et al 1986;Wambsganss et al 1992;Vernardos & Fluke 2013) yielding the magnification factor µ(x, y) as a function of cartesian coordinates x and y on the source plane 2 .…”
Section: Microlensing On Sne Iamentioning
confidence: 99%
“…We combine I λ,e (t, p) with magnification maps from GERLUMPH (Vernardos et al 2015;Chan, in prep. ), which uses the inverse ray-shooting technique (e.g., Kayser et al 1986;Wambsganss et al 1992;Vernardos & Fluke 2013) yielding the magnification factor µ(x, y) as a function of cartesian coordinates x and y on the source plane 2 .…”
Section: Microlensing On Sne Iamentioning
confidence: 99%
“…It is straightforward to directly compare the output of the online tools to existing parameter space results (e.g. Vernardos and Fluke, 2013;Vernardos et al, 2014). Further connections to macromodels, observational data and convolution results have been demonstrated.…”
Section: Discussionmentioning
confidence: 99%
“…A grid of light-rays (grey and red dots) is projected backwards from the observer through the lens plane, where the deflection by each lens is calculated for each ray using equation (1), and mapped on to the source plane. A rectangular area on the source plane is selected (red points) away from edge effects, divided into pixels, and used to calculate the magnification from equation (4). in Vernardos and Fluke (2013), investigating the dependence of magnification probability distributions on the random positions of individual microlenses, and in Vernardos et al (2014), comparing magnification probability distributions for maps that are considered equivalent according to the coordinate transformation imposed by the mass-sheet degeneracy. We present details on the released version of the GPU-D code in Appendix A, encouraging others to use, improve and further test our solution.…”
Section: Brute Force Benchmarksmentioning
confidence: 99%
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“…The work by Bate et al (2010) compares a rayshooting implementation on a graphical processing unit (GPU) to a hierarchical tree code on a single-core central processing unit (CPU) and a parallel tree code running on a cluster of CPUs. The project GERLUMPH (Vernardos & Fluke 2013) is a paradigmatic case, with a large number of GPUs used to reduce processing time. In the search for an alternative to the GPUs, Chen et al (2017) sought a way to accelerate the microlensing simulations with the use of the Xenon Phi co-processor.…”
Section: Introductionmentioning
confidence: 99%