2005
DOI: 10.1121/1.4788035
|View full text |Cite
|
Sign up to set email alerts
|

A new scattering method that combines roughness and diffraction effects

Abstract: Most of today's room acoustics programs make use of scattering coefficients which are used in order to describe surface scattering (roughness of material) and scattering of reflected sound caused by limited surface size (diffraction). A method which combines scattering caused by diffraction due to typical surface dimensions, angle of incidence and incident path length with surface scattering is presented. Each of the two scattering effects is modeled as frequency dependent functions. The benefits are two-fold:… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
29
0

Year Published

2008
2008
2021
2021

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 28 publications
(29 citation statements)
references
References 1 publication
0
29
0
Order By: Relevance
“…This model complies with the definition of the scattering coefficient based on ISO 17497-1, which defines it in a quantitative way as the fraction of the non-specularly reflected energy. On the contrary, the VM is based on the linear interpolation of the specular and diffuse reflection [45], i.e., the direction of a reflection vector is calculated by adding the specular vector scaled by a factor (1-s) to a scattered vector following a certain direction that has been scaled by a factor s. This is the basic concept implemented in Odeon [41,46], named "vector-based scattering", where the scattered vector follows a random direction, generated according to the Lambert distribution. Thus, the scattered reflections are also implemented from a qualitative point of view, which makes this model a more realistic approximation of the diffusive surface directivity.…”
Section: Scattered Sound In Odeonmentioning
confidence: 99%
See 3 more Smart Citations
“…This model complies with the definition of the scattering coefficient based on ISO 17497-1, which defines it in a quantitative way as the fraction of the non-specularly reflected energy. On the contrary, the VM is based on the linear interpolation of the specular and diffuse reflection [45], i.e., the direction of a reflection vector is calculated by adding the specular vector scaled by a factor (1-s) to a scattered vector following a certain direction that has been scaled by a factor s. This is the basic concept implemented in Odeon [41,46], named "vector-based scattering", where the scattered vector follows a random direction, generated according to the Lambert distribution. Thus, the scattered reflections are also implemented from a qualitative point of view, which makes this model a more realistic approximation of the diffusive surface directivity.…”
Section: Scattered Sound In Odeonmentioning
confidence: 99%
“…This combination leads to the "reflection-based scattering coefficient" sr [41,46], which can be calculated from: [44]; (e) and (f) RAPDFs for s = 0.75 and s = 0.05 [44]; (g) Simplified reflection model for 3D modeled periactes.…”
Section: Reflection-based Scatteringmentioning
confidence: 99%
See 2 more Smart Citations
“…They adjusted the specular reflection strength to obtain an asymptotic high-pass filter effect and assigned the reduced energy to scattering. 119 …”
Section: Ray Tracing and Diffuse Reflectionsmentioning
confidence: 99%