2011
DOI: 10.15837/ijccc.2011.4.2087
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A Non-cooperative Game Algorithm for Task Scheduling in Wireless Sensor Networks

Abstract: Scheduling tasks in wireless sensor networks is one of the most challenging problems. Sensing tasks should be allocated and processed among sensors in minimum times, so that users can draw prompt and effective conclusions through analyzing sensed data. Furthermore, finishing sensing task faster will benefit energy saving, which is critical in system design of wireless sensor networks. But sensors may refuse to take pains to carry out the tasks due to the limited energy. To solve the potentially selfish problem… Show more

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Cited by 10 publications
(11 citation statements)
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“…Task allocation is required in certain application in WSN where allocation of different task to different sensors or to group of sensors is to be done. Cooperation enforcement is used in References 67,68 in WSN for task allocation.…”
Section: Background Work and Motivationmentioning
confidence: 99%
“…Task allocation is required in certain application in WSN where allocation of different task to different sensors or to group of sensors is to be done. Cooperation enforcement is used in References 67,68 in WSN for task allocation.…”
Section: Background Work and Motivationmentioning
confidence: 99%
“…In the game, players compete with each other and the problem is converted to an optimization problem that each player leads the system toward a social equilibrium . Mathematical representation of a noncooperative game is G={}N,Ai,ui which represents a set of players, action space, and set of payoff functions of a player i , respectively .…”
Section: Overview On Game Theory and Its Applications For Wireless Nementioning
confidence: 99%
“…It is clear that the relation (9) becomes (16) what means that maximum gain is reached when the node with high priority transmits with extend bandwidth while others delay their transmissions.…”
Section: Simulation Parametersmentioning
confidence: 99%
“…Therefore, incentives should be provided to force nodes to obey the prescribed algorithms and report truthfully their capacity. Mechanism design in GT can resolve this problem [ 55 ].…”
Section: Typical Categories Of Game Theorymentioning
confidence: 99%
“…u i (·) is the utility function of an agent, that u i (·) = p i (·) − v i ( t i , λ ). t i is the true value, and t̃ i is the implementation value [ 55 ]. Define vector t = ( t 1 ,t 2 ,…,t n ), b = ( b 1 ,b 2 ,…,b n ), t̃ = t̃ 1 , t̃ 2 , ⋯, t̃ n ), and the output vector λ ( b ) = ( λ 1 ( b ), λ 2 ( b ),…, λ n ( b )).…”
Section: Typical Categories Of Game Theorymentioning
confidence: 99%