2020
DOI: 10.3390/s20051275
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A Non-Touchscreen Tactile Wearable Interface as an Alternative to Touchscreen-Based Wearable Devices

Abstract: Current consumer wearable devices such as smartwatches mostly rely on touchscreen-based user interfaces. Even though touch-based user interfaces help smartphone users quickly adapt to wearable devices with touchscreens, there exist several limitations. In this paper, we propose a non-touchscreen tactile wearable interface as an alternative to touchscreens on wearable devices. We designed and implemented a joystick-integrated smartwatch prototype to demonstrate our non-touchscreen tactile wearable interface. We… Show more

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Cited by 9 publications
(4 citation statements)
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References 34 publications
(35 reference statements)
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“…One of the most important application area is assistive technology. User interface design replacing or extending traditional GUIs can include haptics [15,16]. Mobility solutions (electronic travel aids) for the visually impaired need feedback systems without headphones covering the ears.…”
Section: Discussionmentioning
confidence: 99%
“…One of the most important application area is assistive technology. User interface design replacing or extending traditional GUIs can include haptics [15,16]. Mobility solutions (electronic travel aids) for the visually impaired need feedback systems without headphones covering the ears.…”
Section: Discussionmentioning
confidence: 99%
“…The contemporary interface paradigm heavily relies on a linked smartphone, emulating the UI/UX of tap-sensitive interplay. 447,448 Many believe that smartphone users are accustomed to touch-display interaction, which justifies adopting similar user designs for intelligent wearables. On the other hand, smart wearables are much smaller, and their wearability must be addressed in various circumstances, including on and off-device engagement.…”
Section: Iot and Wearables – State Of Playmentioning
confidence: 99%
“…Several interaction styles such as touch-based UIs [33,43], voice-based UIs [23] and telestration UIs for the SAIT are already in the mature stage (i.e., supported by Microsoft HoloLens 2, as shown in Table 2), while novel interaction styles are emerging. For example, gesture-based UIs for finer granularity such as HaptX Gloves and exploiting all five channels of human senses (i.e., Virtuix Omni treadmill) are being developed.…”
Section: Opportunitiesmentioning
confidence: 99%