A training method to improve speech hearing in noise has proven elusive, with most methods failing to transfer to untrained tasks. one common approach to identify potentially viable training paradigms is to make use of cross-sectional designs. For instance, the consistent finding that people who chose to avidly engage with action video games as part of their normal life also show enhanced performance on non-game visual tasks has been used as a foundation to test the causal impact of such game play via true experiments (e.g., in more translational designs). However, little work has examined the association between action video game play and untrained auditory tasks, which would speak to the possible utility of using such games to improve speech hearing in noise. To examine this possibility, 80 participants with mixed action video game experience were tested on a visual reaction time task that has reliably shown superior performance in action video game players (AVGPs) compared to non-players (≤ 5 h/week across game categories) and multi-genre video game players (> 5 h/week across game categories). Auditory cognition and perception were tested using auditory reaction time and two speech-in-noise tasks. Performance of AVGPs on the visual task replicated previous positive findings. However, no significant benefit of action video game play was found on the auditory tasks. We suggest that, while AVGPs interact meaningfully with a rich visual environment during play, they may not interact with the games' auditory environment. these results suggest that far transfer learning during action video game play is modality-specific and that an acoustically relevant auditory environment may be needed to improve auditory probabilistic thinking. Computer-based sensory and cognitive training has long held the promise of dramatic improvements on real world abilities. However, finding an auditory training task that successfully leads to improved speech perception in noise, a frequently reported auditory disability 1,2 , remains elusive. Two problems have frequently occurred when training paradigms meant to improve such skills have been examined via carefully controlled experiments. The paradigms have either: (A) failed to produce benefits above and beyond those seen from placebo control conditions e.g., Ref. 3 ; or (B) produced improvements on trained tasks, but with little improvement on untrained tasks, particularly those that were quite different from the trained task. Indeed, in a recent review of training studies aiming to improve auditory performance in adults with hearing loss, Ferguson and Henshaw 4 clearly noted a general trend of improvement in the trained task ('on-task' learning) with little or no improvement in off-task abilities. Off-task abilities similar to those trained improved in some cases, a process termed 'near transfer' , but there was little evidence of 'far transfer' to complex, off-task abilities. As an example of this latter situation, in one RCT 5 , training on a speech (phoneme) discrimination task 6 prod...