“…Healthcare settings frequently focus on creating new services or products that improve customer satisfaction and cost effectiveness of procedures (Free et al, 2013;Chaudoir, Dugan, & Barr, 2013), but they neglect wide-scale replication or translation. Within the field of health education in the higher education setting, innovation has been used to flip classroom instructional models (Galway, Corbett, Takaro, Tairyan & Frank, 2014), enhance instruction through game-based methods for training and education, and teach cultural competence to the emerging health workforce (Abdulmajed, Park & Tekian, 2015;Neilsen, Noone, Voss & Matthews, 2013). While working with youth and adolescents, innovation could be utilized to advance classroom or group-based instruction, enhance participants' comfort in the education environment, and improve uptake of health-related information.…”