2009 IEEE International Conference on Fuzzy Systems 2009
DOI: 10.1109/fuzzy.2009.5277222
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A novel ontology for computer go knowledge management

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Cited by 10 publications
(3 citation statements)
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References 19 publications
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“…Since then, progress has been rapid, with the program MOGO beating a professional player on a 9 × 9 board in 2008 [128] and on a large board (with a large handicap) also in 2008. This success is also summarised in [129]. Today, the top computer Go programs all use MCTS and play at the strength of a good amateur player.…”
Section: Gomentioning
confidence: 96%
“…Since then, progress has been rapid, with the program MOGO beating a professional player on a 9 × 9 board in 2008 [128] and on a large board (with a large handicap) also in 2008. This success is also summarised in [129]. Today, the top computer Go programs all use MCTS and play at the strength of a good amateur player.…”
Section: Gomentioning
confidence: 96%
“…Because of the huge success of Monte Carlo methods, both programs also incorporate these techniques. Lee et al (2009) developed a very successful Go program called MoGo combining Monte Carlo tree search evaluation, moves extracted from databases, and an expert rule system [2]. There have also been several approaches using Artificial Neural Networks (ANNs) to either assess the current board situation or to choose the next move directly.…”
Section: Related Workmentioning
confidence: 99%
“…Crazy Stone demonstrated almost perfect play. Since 2008, National University of Tainan (NUTN) in Taiwan and other academic organizations have hosted or organized several human vs. computer Go-related events, including the 2008 Computational Intelligence Forum & World 9u 9 Computer Go Championship [8], and 2009 Invited Games for MoGo vs. Taiwan Professional Go Players (Taiwan Open 2009)[9]. Besides, the FUZZ-IEEE 2009: Panel, Invited Sessions, and Human vs. Computer Go Competition[10] was held at the 2009 International Conference on Fuzzy Systems in Aug. 2009.…”
mentioning
confidence: 99%