Ninth IEEE International Symposium on Distributed Simulation and Real-Time Applications 2005
DOI: 10.1109/distra.2005.5
|View full text |Cite
|
Sign up to set email alerts
|

A novel solution for the development of collaborative virtual environment simulations in large scale

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
15
0

Year Published

2006
2006
2020
2020

Publication Types

Select...
4
2
2

Relationship

0
8

Authors

Journals

citations
Cited by 18 publications
(15 citation statements)
references
References 9 publications
0
15
0
Order By: Relevance
“…Therefore, producing a playable game is a drawn-out procedure not necessarily designed principally for human communications. The virtual environment markup language (VEML) [37,38] was supported by non-linear story ideas defined by Szilas [39] to construct and/or expand CVE systems. This model permits story progress simultaneously with the simulation, and hence executed separately from the 3D settings programming.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Therefore, producing a playable game is a drawn-out procedure not necessarily designed principally for human communications. The virtual environment markup language (VEML) [37,38] was supported by non-linear story ideas defined by Szilas [39] to construct and/or expand CVE systems. This model permits story progress simultaneously with the simulation, and hence executed separately from the 3D settings programming.…”
Section: Related Workmentioning
confidence: 99%
“…This model permits story progress simultaneously with the simulation, and hence executed separately from the 3D settings programming. In [37], the authors modeled an atomic repetitive simulation in a rejoinder to similar procedures. For instance, the store that Real Madrid FC has for virtual shopping may run numerous sales all-year round.…”
Section: Related Workmentioning
confidence: 99%
“…Several research studies on 3D disaster management have been used to model human behavior and offer true-to-life VE. However, there is still a lack of studies that can easily present avatar animation in emergent situations [2][3][4][5] and in real time without stopping the engine. Therefore, 3D modifications can be very timeconsuming and costly.…”
Section: Introductionmentioning
confidence: 99%
“…In [24], the authors developed the Virtual Environment Mark-up Language (VEML) based on the nonlinear story [24] concept deined by Szilas [25] to build virtual reality applications. This model allows the progress of the story, during the simulation, to be speciied independently from the implementation of the 3D object geometry and from the 3D-environment programming.…”
Section: Existing Game Engine Solutionsmentioning
confidence: 99%
“…It consists of a lightweight cross-platform kernel that permits system evolution at runtime. The adoption of JADE does not provide an eicient solution to problems that arise from extending virtual reality applications.In [24], the authors developed the Virtual Environment Mark-up Language (VEML) based on the nonlinear story [24] concept deined by Szilas [25] to build virtual reality applications. This model allows the progress of the story, during the simulation, to be speciied independently from the implementation of the 3D object geometry and from the 3D-environment programming.…”
mentioning
confidence: 99%