2011 International Conference on Virtual Reality and Visualization 2011
DOI: 10.1109/icvrv.2011.15
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A Parallel Processing of View-Dependent Visual Hull Texture Mapping

Abstract: In the 3D reconstruction, the visual hull texture mapping is a critical step. The camera-selection-table is proposed for texture mapping quickly. By designing the camera-selection-table, and combined with view-dependent theories, we can choose the right camera for texture mapping, and finally accomplish the reconstruction of the model. By using GPU parallel processing, we can greatly accelerate the process of rebuilding the model, getting better real-time performance. Experimental results show that the algorit… Show more

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