2005
DOI: 10.1111/j.1468-0262.2005.00589.x
|View full text |Cite
|
Sign up to set email alerts
|

A Partial Folk Theorem for Games with Unknown Payoff Distributions

Abstract: Repeated games with unknown payoff distributions are analogous to a single decision maker's "multi-armed bandit" problem. Each state of the world corresponds to a different payoff matrix of a stage game. When monitoring is perfect, information about the state is public, and players are sufficiently patient, the following result holds: For any function that maps each state to a payoff vector that is feasible and individually rational in that state, there is a sequential equilibrium in which players experiment t… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

1
36
0

Year Published

2008
2008
2022
2022

Publication Types

Select...
8

Relationship

0
8

Authors

Journals

citations
Cited by 41 publications
(37 citation statements)
references
References 12 publications
1
36
0
Order By: Relevance
“…More generally, common learning is a potentially important tool in the analysis of dynamic games with incomplete information. Examples include reputation models such as Cripps, Mailath, and Samuelson (2007), where one player learns the "type" of the other, and experimentation models such as Wiseman (2005), where players learn about their joint payoffs in an attempt to coordinate on some (enforceable) target outcome. Characterizing equilibria in these games requires analyzing not only each player's beliefs about payoffs, but also higher-order beliefs about the beliefs of others.…”
Section: Summarizes These Payoffsmentioning
confidence: 99%
“…More generally, common learning is a potentially important tool in the analysis of dynamic games with incomplete information. Examples include reputation models such as Cripps, Mailath, and Samuelson (2007), where one player learns the "type" of the other, and experimentation models such as Wiseman (2005), where players learn about their joint payoffs in an attempt to coordinate on some (enforceable) target outcome. Characterizing equilibria in these games requires analyzing not only each player's beliefs about payoffs, but also higher-order beliefs about the beliefs of others.…”
Section: Summarizes These Payoffsmentioning
confidence: 99%
“…6 In contrast, in this paper, players have only limited information about the true state and the state is not perfectly revealed. Wiseman (2005), Fudenberg and Yamamoto (2010), Fudenberg and Yamamoto (2011a), and Wiseman (2012) study repeated games with unknown states. They all assume that the state of the world is fixed at the beginning of the game and does not change over time.…”
Section: Introductionmentioning
confidence: 99%
“…In Aumann and Hart (1992), Aumann and Maschler (1995), Cripps and Thomas (2003), Pȩski (2008), Lovo (2009), Wiseman (2008), and Hörner, Lovo, and Tomala (2010), players receive private signals about the payoff functions and so can have different beliefs. (In Wiseman (2008), the players privately observe their own realized payoff each period; in the other papers the players do not observe their own realized payoffs, and the private signals are the players' initial information or "type.") 5 Belief-free equilibria and the use of indifference conditions have also been applied to repeated games with random matching (Deb (2009), Takahashi (2010).…”
Section: Modelmentioning
confidence: 99%
“…4 Gossner and Vieille (2003) and Wiseman (2005) studied symmetric-information settings. In Aumann and Hart (1992), Aumann and Maschler (1995), Cripps and Thomas (2003), Pȩski (2008), Lovo (2009), Wiseman (2008), and Hörner, Lovo, and Tomala (2010), players receive private signals about the payoff functions and so can have different beliefs.…”
Section: Modelmentioning
confidence: 99%
See 1 more Smart Citation