2013
DOI: 10.1002/cpe.3106
|View full text |Cite
|
Sign up to set email alerts
|

A performance evaluation of mobility management and multihop supplying partner strategies for 3D streaming systems over thin mobile devices

Abstract: Summary The recent advances in technology and mobile computing led to the rapid growth of networked 3D streaming applications. The emerging services can involve augmented reality, virtual environment walkthrough, multiplayer gaming just to mention a few. Because of the limited network bandwidth of the client‐server approach, research works are now turning toward mobile ad hoc networks‐based streaming, where the resources of each peer are used during the streaming service. Peer‐to‐peer technologies are consider… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
1
0

Year Published

2016
2016
2016
2016

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
(1 citation statement)
references
References 18 publications
0
1
0
Order By: Relevance
“…Although a great amount of work has been dedicated to video streaming or real‐time streaming, a few studies have concentrated on 3D streaming over mobile devices . In the first paper of this special issue, H. Maamar et al present an efficient multihop supplying partner protocol, coupled with an original content delivery technique for mobile ad hoc network‐based 3D streaming systems. The proposed protocol successfully manages to determine the potential sources that hold the relevant 3D data while overcoming the limitations of wireless medium.…”
mentioning
confidence: 99%
“…Although a great amount of work has been dedicated to video streaming or real‐time streaming, a few studies have concentrated on 3D streaming over mobile devices . In the first paper of this special issue, H. Maamar et al present an efficient multihop supplying partner protocol, coupled with an original content delivery technique for mobile ad hoc network‐based 3D streaming systems. The proposed protocol successfully manages to determine the potential sources that hold the relevant 3D data while overcoming the limitations of wireless medium.…”
mentioning
confidence: 99%