2020
DOI: 10.3390/app10176124
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A Personalised Emotion-Based Model for Relaxation in Virtual Reality

Abstract: One of the most frequent health problems is stress. It has been linked to negative effects on employee well-being in many occupations, and it is considered responsible for many physical and psychological problems. Traditional in-person relaxation therapy has proven to be effective in reducing stress. However, it has some drawbacks such as high cost, required infrastructure and the need for qualified trainers. Relaxation therapy in Virtual Reality (VR) tries to solve these problems. However, one aspect has rece… Show more

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Cited by 14 publications
(9 citation statements)
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“…Personalized VR scenarios are characterized by particular multi-sensorial content and can be tailored to users’ relevant preferences and needs [ 28 , 32 , 33 ]. Exposure to a personalized environment enhances the users’ involvement and their sense of presence [ 30 , 31 , 34 , 35 , 36 ] by exploiting VR’s capacity to remove many of the distracting factors in the natural world and, consequently, facilitating immersion and relaxation [ 37 ]. These digital interventions may also help reduce the costs of standard psychotherapy treatments, in addition to being increasingly scalable and able to lower costs [ 38 , 39 , 40 ].…”
Section: Introductionmentioning
confidence: 99%
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“…Personalized VR scenarios are characterized by particular multi-sensorial content and can be tailored to users’ relevant preferences and needs [ 28 , 32 , 33 ]. Exposure to a personalized environment enhances the users’ involvement and their sense of presence [ 30 , 31 , 34 , 35 , 36 ] by exploiting VR’s capacity to remove many of the distracting factors in the natural world and, consequently, facilitating immersion and relaxation [ 37 ]. These digital interventions may also help reduce the costs of standard psychotherapy treatments, in addition to being increasingly scalable and able to lower costs [ 38 , 39 , 40 ].…”
Section: Introductionmentioning
confidence: 99%
“…They help to standardize and offer remote access to psychological and medical treatments, as required by the current COVID-19 pandemic context [ 41 ]. A recent study proposed a personalized VR model for relaxation, based on critical variables (including the personalities and emotional states of individuals) that were modelled and controlled by an algorithm used to customize the VR environment according to users’ needs and profiles [ 37 ].…”
Section: Introductionmentioning
confidence: 99%
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“…Nevertheless, VR is increasing in popularity in a clinical setting. A tool for the rehabilitation of children with dystonic cerebral palsy [59], limb pain alleviation [60] and VR exposure therapy for anxiety disorders [61] are just a few examples of the clinical applications of VR [62][63][64][65][66][67]. Other mixed reality tools, such as Augmented Reality (AR), have also found their way into clinical applications, e.g., neurosurgery [68,69].…”
Section: Vr For Rehabilitationmentioning
confidence: 99%
“…A careful process of personalization, based on the objective of the intervention, the tolerance of pain expressed by the users, and on users' personal accounts of relevant autobiographical stimuli might strengthen the efficacy of VR for grief and reduce the risk of causing harm to participants. The importance of personalization has been increasingly stressed in the field of VR interventions, in particular in relaxation (Heyse et al, 2019;Heyse et al, 2020;Pizzoli et al, 2019) and PTSD treatment (Baños et al, 2011;Botella et al, 2010). Interestingly, possible target persons for VR for grief might be those who present symptoms that resemble post-traumatic or anxious symptoms, which tend to be chronic in the 40% of the bereaved subjects (Zisook et al, 1998) and that is more likely to be present after violent deaths (Kaltman & Bonanno, 2003).…”
Section: Possibilities and Potential Side Effects Of A Vr For Griefmentioning
confidence: 99%