2023
DOI: 10.2196/36325
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A Perspective on Using Virtual Reality to Incorporate the Affective Context of Everyday Falls Into Fall Prevention

Abstract: Virtual reality (VR) is a promising and cost-effective tool that has the potential to reduce the prevalence of falls and locomotor impairments in older adults. However, we believe that existing VR-based approaches to prevent falls do not mimic the full breadth of perceptual, cognitive, and motor demands that older adults encounter in daily life. Researchers have not yet fully leveraged VR to address affective factors related to fall risk, and how stressors such as anxiety influence older adult balance and real… Show more

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Cited by 3 publications
(2 citation statements)
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References 118 publications
(185 reference statements)
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“…These studies were also limited in the range of risky conditions that could safely be used. One potential way to address this limitation is to use virtual reality (VR) in combination with physical perturbations to create complex walking scenarios that mimic the real world ( Cano Porras et al, 2018 , 2019 ; Raffegeau et al, 2023 ). An advantage of this method is that it would allow for the evaluation of decision-making in real-world scenarios within a controlled and safe environment.…”
Section: Behavioral Riskmentioning
confidence: 99%
See 1 more Smart Citation
“…These studies were also limited in the range of risky conditions that could safely be used. One potential way to address this limitation is to use virtual reality (VR) in combination with physical perturbations to create complex walking scenarios that mimic the real world ( Cano Porras et al, 2018 , 2019 ; Raffegeau et al, 2023 ). An advantage of this method is that it would allow for the evaluation of decision-making in real-world scenarios within a controlled and safe environment.…”
Section: Behavioral Riskmentioning
confidence: 99%
“…These outcomes may be presented in the form of trips or slips, which are often the cause of falls in both young and older adults and are, therefore, ecologically valid decision consequences. Technologies such as augmented and virtual reality (VR) can be particularly useful in these contexts as they allow for the simulation of real-world environments within which one or more factors can be systematically manipulated ( Cano Porras et al, 2018 , 2019 ; Raffegeau et al, 2023 ). For example, the effects of movement context may be studied by using multiple virtual environments such as road-crossing in traffic, hiking on a trail, or navigating in a crowded mall.…”
Section: Opportunities For Advancing Theoretical Understanding and As...mentioning
confidence: 99%