“…More recent phenomenologically oriented investigations relevant to virtual reality have included analyses of embodiment and intentionality in VR from the perspectives of Merleau-Ponty (Ajana, 2005;Cobián, 2008;McBlane, 2013;Bailey, 2016) and Stein (Fuentes, 2016); Heideggerian explorations of VR focusing on truth, inauthenticity, the world, and aesthetic experience (Coyne, 1994;Polt, 2015;Geng & Peng, 2016); explorations of the connection between the lifeworld and virtual reality (Beeson, 2001;Deuze, 2014;Butnaru, 2015); analyses that relate Ingarden's aesthetics to virtual reality as art and narration (Ryan, 1999(Ryan, , 2001(Ryan, , 2015Drazdauskas, 2006;Vilariño Picos, 2011;Przegalińska, 2014); frameworks for the design of virtual environments that draw on Norberg-Schulz's architectural phenomenology (Gladden, 2018b); broader phenomenological aesthetic analyses of virtual reality (Bekesi, 1999;Rabanus, 2009;Rousseaux, 2010); and more general phenomenological analyses of VR (Kornelsen, 1991;Murray, 1999;Schroeder, 2003;Heinzel & Heinzel, 2010;Asanowicz, 2014). This text seeks to advance such phenomenological study by investigating the nature of the VR-facilitated virtual world qua world and our experience of it.…”