1992
DOI: 10.1007/bf01897114
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A physically-based particle model of woven cloth

Abstract: Every time a tablecloth is draped over a table it will fold and pleat in unique ways. We report on a physically-based model and a simulation methodology, which when used together are able to reproduce many of the attributes of this characteristic behavior of cloth. Our model utilizes a microscopic particle representation that directly treats the mechanical constraints between the threads in woven material rather than using a macroscopic continuum approximation. The simulation technique is hybrid, employing for… Show more

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Cited by 112 publications
(62 citation statements)
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“…Recent advances in geometric methods can make realistic fine details in almost real time [26,39]. During the last decade, the methods using the principles of mechanics have attracted much interest and a diversity of physical models are proposed, e.g., the mass-spring models [79,36], the particle models [13,14,31] and the elasticity-based models [4,33,93]. A classic work in this class is presented by Baraff and Witkin [9] in which a computational framework for cloth simulation based on an implicit integration method with a large time step is proposed.…”
Section: Drapingmentioning
confidence: 99%
“…Recent advances in geometric methods can make realistic fine details in almost real time [26,39]. During the last decade, the methods using the principles of mechanics have attracted much interest and a diversity of physical models are proposed, e.g., the mass-spring models [79,36], the particle models [13,14,31] and the elasticity-based models [4,33,93]. A classic work in this class is presented by Baraff and Witkin [9] in which a computational framework for cloth simulation based on an implicit integration method with a large time step is proposed.…”
Section: Drapingmentioning
confidence: 99%
“…House [32] presented a dynamic version of the simulation. Finally, Breen [33] developed the particle method for fabric.…”
Section: Review On Deformation Model Of Fabricmentioning
confidence: 99%
“…However, their computational complexity is still quite expensive for real-time applications. Despite the computational complexity issues, these methods have been widely applied to implement the behaviors of clothes [2,3], human tissues [4,5], muscles [6,7], and so on. Alternatively, FFD (Free Form Deformation) based methods also have been used for the modeling and animation of complex and highly meshed 3D objects due to its fast real-time performance, even though it is not a fully physics based approach.…”
Section: Introductionmentioning
confidence: 99%