2021
DOI: 10.1109/tmm.2020.2982046
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A Physiology-Based QoE Comparison of Interactive Augmented Reality, Virtual Reality and Tablet-Based Applications

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Cited by 54 publications
(29 citation statements)
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“…The majority of the devices used were wearablesbased, thus allowing the user to move during the immersive VR experience. It should also be noted that in the majority of the cases, multimodal systems were utilized, with HR/ HRV coupled with other modalities; electrodermal activity (EDA) being the most prevalent [139,140,[143][144][145][146][147][148][149]. The next sub-section is dedicated to the measurement IMEx correlates from the EDA.…”
Section: Electrocardiogram and Photoplethysmogrammentioning
confidence: 99%
“…The majority of the devices used were wearablesbased, thus allowing the user to move during the immersive VR experience. It should also be noted that in the majority of the cases, multimodal systems were utilized, with HR/ HRV coupled with other modalities; electrodermal activity (EDA) being the most prevalent [139,140,[143][144][145][146][147][148][149]. The next sub-section is dedicated to the measurement IMEx correlates from the EDA.…”
Section: Electrocardiogram and Photoplethysmogrammentioning
confidence: 99%
“…(v) Heart rate monitor bracelet (see Figure 1(g)): for completeness, QoE should be monitored both using subjective, self-reported, measures, as well as objective ones. Of the latter, the most commonly used are physiological measures [44][45][46][47][48][49]. In this respect, in our study, we chose to monitor the participant's heart rate.…”
Section: Settingmentioning
confidence: 99%
“…The perceived QoE of multimedia applications is influenced by human, system, and context factors [36]. Therefore, understanding these factors is crucial to the success of a VR application [15]. For this reason, it is important to evaluate participants continuously while they are still performing the experiment's task.…”
Section: Related Workmentioning
confidence: 99%
“…As mentioned, VR is a powerful tool when it comes to simulate immersive audio-visual in the context of e-health applications. However, the evaluation of these technologies is crucial to increase the quality of experience (QoE) of the user [15]. QoE is related to the level of user satisfaction with an application or service [16].…”
Section: Introductionmentioning
confidence: 99%