2022
DOI: 10.1371/journal.pone.0274329
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A pilot study investigating human behaviour towards DAVE (Dog Assisted Virtual Environment) and interpretation of non-reactive and aggressive behaviours during a virtual reality exploration task

Abstract: Dog aggression is a public health concern because dog bites often lead to physical and psychological trauma in humans. It is also a welfare concern for dogs. To prevent aggressive behaviours, it is important to understand human behaviour towards dogs and our ability to interpret signs of dog aggression. This poses ethical challenges for humans and dogs. The aim of this study was to introduce, describe and pilot test a virtual reality dog model (DAVE (Dog Assisted Virtual Environment)). The Labrador model has t… Show more

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Cited by 5 publications
(5 citation statements)
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“…The existence of gradual challenges, where each task is presented only when the user feels comfortable with the level of challenge offered in the previous task, promotes feelings of competence and contributes to a minimum ludic immersion potential. All studies classified as having low ludic immersion potential had some form of difficulty variation, either adaptively based on individual anxiety levels [81] or via predefined tasks and environments with different difficulty levels [60,[66][67][68][69][70][71][72][73][74][75][76][77][78][79][80]82].…”
Section: Low Potential For Ludic Immersionmentioning
confidence: 99%
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“…The existence of gradual challenges, where each task is presented only when the user feels comfortable with the level of challenge offered in the previous task, promotes feelings of competence and contributes to a minimum ludic immersion potential. All studies classified as having low ludic immersion potential had some form of difficulty variation, either adaptively based on individual anxiety levels [81] or via predefined tasks and environments with different difficulty levels [60,[66][67][68][69][70][71][72][73][74][75][76][77][78][79][80]82].…”
Section: Low Potential For Ludic Immersionmentioning
confidence: 99%
“…The possibility of moving in the VRE with 6DOF alone is generally sufficient to provide a moderate sense of spatial immersion. A majority of the studies allowed a navigation with 6DOF, encompassing three degrees of rotation and three degrees of translation [68][69][70][71]73,74,[76][77][78][79][80]83,84,87].…”
Section: Moderate Potential For Spatial Immersionmentioning
confidence: 99%
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“…Regarding older adults, all the articles reviewed focused on people with war trauma who use VR to improve their condition. Acrophobia 13 [38], [39], [40], [41], [42], [43], [44], [45], [46], [47], [48], [3 3], [34] Agoraphobia 8 [49], [50], [51], [52], [38], [53], [54], [5 5] Arachnophobia 7 [56], [57], [58], [59], [60], [61], [62] Claustrophobia 14 [63], [64], [65], [66], [67], [6 8], [69], [70], [71], [72], [73], [74], [75], [76] Fear of flying 10…”
Section: Rq2: In What Age Range Is Vr Most Used For Claustrophobia?mentioning
confidence: 99%