2011
DOI: 10.1007/s10956-011-9345-9
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A Pilot Study of the Effectiveness of Augmented Reality to Enhance the Use of Remote Labs in Electrical Engineering Education

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Cited by 96 publications
(25 citation statements)
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“…Students have also mentioned that they have visualized the front panel of the equipment in ARLE which reduces their effort while operating the real equipment. The AR set-up in the laboratory eased down the learning process and actively involved the students in the learning process which helped them in acquiring better laboratory skills [2,7,8,28]. From the experimental results, it was also found that there was no significant difference in the learning motivation of the two groups, the mean value of the experimental group and control group was 4.46 and 4.31, respectively, which suggests that both groups were equally motivated to learn about laboratory equipment.…”
Section: Discussionmentioning
confidence: 99%
“…Students have also mentioned that they have visualized the front panel of the equipment in ARLE which reduces their effort while operating the real equipment. The AR set-up in the laboratory eased down the learning process and actively involved the students in the learning process which helped them in acquiring better laboratory skills [2,7,8,28]. From the experimental results, it was also found that there was no significant difference in the learning motivation of the two groups, the mean value of the experimental group and control group was 4.46 and 4.31, respectively, which suggests that both groups were equally motivated to learn about laboratory equipment.…”
Section: Discussionmentioning
confidence: 99%
“…According to Gravier et al, (2012) an innovative system has been developed to promote collaborative learning in engineering education, where users get notified of their actions in the platform and interaction with the others. Augmented Reality (AR) is another emerging technology in the field of education (Andújar et al, 2011;Mejías Borrero & Andújar Márquez, 2012). Though AR labs are not yet widely used, they would significantly contribute in the near future.…”
Section: Review Of Literature 31 Overviewmentioning
confidence: 99%
“…A single practical session was filmed in this manner, containing enough footage to create three practical videos, however the editing time and extra time/staff required to set up this extra feature meant that it was ultimately decided to wait until future classes to film in this manner. The basic premise of the practical session was to have all content (FACET board, electrical monitoring equipment, screen and practical demonstrator) set up in such a way as to allow the camera to have full view of the entire practical session, allowing the user to either wear a VR headset and look around in the virtual world created from the video content, or use a traditional screen with the assistance of a mouse to drag the perspective, or even using augmented reality tools to assist student immersion (Borrero and Márquez 2012). This aims to increase immersion by creating a virtual environment, with research in this area ongoing (Callaghan, McCusker et al 2013).…”
Section: Future Work/improvementsmentioning
confidence: 99%