Proceedings of the 11th ACM Multimedia Systems Conference 2020
DOI: 10.1145/3339825.3393578
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A pipeline for multiparty volumetric video conferencing

Abstract: The advent of affordable 3D capture and display hardware is making volumetric videoconferencing feasible. This technology increases the immersion of the participants, breaking the flat restriction of 2D screens, by allowing them to collaborate and interact in shared virtual reality spaces. In this paper we introduce the design and development of an architecture intended for volumetric videoconferencing that provides a highly realistic 3D representation of the participants, based on pointclouds. A pointcloud re… Show more

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Cited by 30 publications
(7 citation statements)
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“…The application has been already showcased in the VRDays Europe 2021 3 . Figure 3 shows the specific setup used for that event.…”
Section: Discussionmentioning
confidence: 99%
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“…The application has been already showcased in the VRDays Europe 2021 3 . Figure 3 shows the specific setup used for that event.…”
Section: Discussionmentioning
confidence: 99%
“…MediaScape XR is a SocialVR application, build on top of the VRTogether platform [3], which allows the co-presence of multiple users in the same virtual space, a museum in this case. The application is developed in Unity3D.…”
Section: Technologymentioning
confidence: 99%
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“…In the scenario of one-on-one interactions, such as video calls, a major requirement is having the lowest possible latency to enable real-time interaction and prevent discomfort while talking to the other user [38]. For virtual conferences, having many senders and receivers, the additional demand of being able to adapt the video content for a large number of users while still maintaining low latency arises [25]. One-to-many applications, such as a virtual classroom in the context of education or a virtual concert in the context of entertainment, represent a hybrid category, wherein, instead of multiple participants generating content, a single peer serves as the content source, thereby simplifying the system design required to ensure low latency.…”
Section: Introductionmentioning
confidence: 99%
“…The confluence of video and the recently booming 3D representation technology embraces a new video paradigm, i.e., the volumetric video (VV). Different from traditional 2D video that has mature codecs based on frames and pixels, volumetric video is still in its infant stage with various representation formats, such as point cloud [11,34], voxel [33], mesh [34], and even neural representations [23]. Volumetric video is envisioned as a fundamental service that is able to facilitate various new applications such as extended reality (XR) and Metaverse, empowering entertainment [20], healthcare [7], and education [2], etc.…”
Section: Introductionmentioning
confidence: 99%