2006
DOI: 10.1007/s00530-005-0005-x
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A platform for virtual collaboration spaces and educational communities: the case of EVE

Abstract: This paper presents the design, implementation and evaluation of EVE Community Prototype, which is an educational virtual community aiming to meet the requirements of a Virtual Collaboration Space and to support e-learning services. Furthermore, this paper describes the design and implementation of an integrated platform for Networked Virtual Environments, called EVE Platform, which supports the afore-mentioned educational community. This platform supports stable event sharing and creation of multi-user three … Show more

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Cited by 12 publications
(2 citation statements)
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“…interaction in 3DVEs, 3DVEs as educational environments (Educational Virtual Environments), as a support for collaboration (Collaborative Virtual Environments) and as tools for visualization e.g. Bouras et al (2006), Pekkola (2002). As these 3D virtual environments can also be connected in networked virtual environments, collaboration becomes possible with remote users.…”
Section: D Virtual Environments For Collaboration and Visualizationmentioning
confidence: 99%
“…interaction in 3DVEs, 3DVEs as educational environments (Educational Virtual Environments), as a support for collaboration (Collaborative Virtual Environments) and as tools for visualization e.g. Bouras et al (2006), Pekkola (2002). As these 3D virtual environments can also be connected in networked virtual environments, collaboration becomes possible with remote users.…”
Section: D Virtual Environments For Collaboration and Visualizationmentioning
confidence: 99%
“…The space on which a VC born is virtual and is the web [29,30,31]. As each successful partnership, a virtual community should foresees: shared goals and values; joined individual skills towards the benefit of whole group; mutual respect and confidence; the creation and manipulation of shared spaces; communication; clear positions of responsibility; online interaction; constant check on the quality of offered services/information [32-33-34].…”
Section: Virtual Community As a Virtual Place Able To Promote Agmentioning
confidence: 99%