2018
DOI: 10.1007/978-3-030-05090-0_41
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A Player Behavior Model for Predicting Win-Loss Outcome in MOBA Games

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Cited by 18 publications
(7 citation statements)
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“…Another of the objectives found in selected researches is the prediction of the winning team in a game. This category uses variables that are known at the beginning of the game [15] [27] [60] [43] [31] [65] [24] [25], at any time during the game [14] [62] or variables known at the end of a game in order to understand their influence on the result [66] [54] [20]. Therefore, this category will be called victory.…”
Section: Victorymentioning
confidence: 99%
“…Another of the objectives found in selected researches is the prediction of the winning team in a game. This category uses variables that are known at the beginning of the game [15] [27] [60] [43] [31] [65] [24] [25], at any time during the game [14] [62] or variables known at the end of a game in order to understand their influence on the result [66] [54] [20]. Therefore, this category will be called victory.…”
Section: Victorymentioning
confidence: 99%
“…champions) lineups in Dota 2. [14] used neural networks to extract player behavioral patterns to predict match outcomes. These methods do not consider at the same time the individual variability of users and the characteristics of champions they select, therefore lacking contextual awareness.…”
Section: Related Workmentioning
confidence: 99%
“…To the best of our knowledge, our work is the first to succeed in employing players' immediate history to improve a win prediction model; previous work by Grutzik et al [2017], on Esports win prediction in DotA 2, made an attempt at this, using neural networks and rolling statistics for the last 10 professional matches. Other work has used hierarchical attentionbased networks to recommend purchasable items in the mobile MOBA King of Glory , and there is much research on recurrent models for in-game prediction [Lan et al 2018]. In terms of in-production recommendation and coaching tools for League, the most popular is Blitz, with over 1.5 million users, providing matchup-based champion suggestions, optimal pre-match runes, item build paths, and informative post-game analysis.…”
Section: Related Workmentioning
confidence: 99%