ACM SIGGRAPH 2014 Talks 2014
DOI: 10.1145/2614106.2614147
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A position-based dynamics system for animated character effects

Abstract: Figure 1: (left) Typical animated scene containing multiple simulated elements including hair, cloth, cargo nets and ropes; (right) complex garment model for the character Stoick that mixes cloth, armor, leather, and even his beard in a single interacting cloth model that executes in 0.3 secs per frame on an artist desktop.During production of How To Train Your Dragon 2 we were motivated to improve our technology for character effects such as ropes, chains and cloth. Our goal was to reduce artist iteration tim… Show more

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“…XPBD relies on an iterative solver based on the Gauss–Siedel method and uses compliant constraints which achieve excellent results in few iterations. XPBD approaches are rapidly becoming the method of choice for simulation in the creative industry [vel, SLG14].…”
Section: Our Methodsmentioning
confidence: 99%
“…XPBD relies on an iterative solver based on the Gauss–Siedel method and uses compliant constraints which achieve excellent results in few iterations. XPBD approaches are rapidly becoming the method of choice for simulation in the creative industry [vel, SLG14].…”
Section: Our Methodsmentioning
confidence: 99%
“…PBD is making its entry into the animation industry [SLG14], but prior to the work from Romeo et al . [RMSQ18] there was little literature about muscle or fascia simulation with PBD [Fra12] and no reference to any solution that integrates fibres' activation into the simulation loop.…”
Section: Related Workmentioning
confidence: 99%